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Mod Menu v1.3.1

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@mmaulwurff mmaulwurff released this 29 Nov 16:15

Fixed:

  • handling mods that use AddListMenu with after and before (like Painslayer).

Mod Menu v1.3.0

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@mmaulwurff mmaulwurff released this 03 Sep 11:53

Changelog:

  • Portuguese Translation by generic name guy;
  • Extensibility: add undetected menus by more-menus.json (see more-menus.json for an example).

Mod Menu v1.2.0

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@mmaulwurff mmaulwurff released this 01 Sep 16:52

Changes:

  • Added ParryMod to the list of hardcoded menus;
  • Added Main Menu options detection (only the last mod that occupies the main menu is added to Mod Menu);
  • Code cleanup.

Mod Menu v1.1.0

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@mmaulwurff mmaulwurff released this 24 Aug 17:35

Changelog:

  • strip redundant words like "options" and "strings".
  • add a hard-coded list for mods that don't reside in Options Menu (only Final Doomer + at the moment).

Mod Menu v1.0.0

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@mmaulwurff mmaulwurff released this 20 Aug 17:34

Changelog:

  • more robust way to distinguish between standard and mod menus;
  • do not show Mod Menu if there is no mods loaded;
  • key bind to open Mod Menu;
  • code cleanup and documentation.

Mod Menu v0.2.0

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@mmaulwurff mmaulwurff released this 15 Aug 16:42

The first public release.