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Surface3D 0.84 — Windows x64

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@moaref1 moaref1 released this 01 Nov 09:56

Surface3D 0.84

Free for individuals. Donation supported. Teams and studios need a Studio License.

New in 0.84: a cleaner Properties panel

  • Layer and Tool views: a switch at the top of Properties shows either the selected layer, mask or
    effect, or the active tool (paint material and brush). It follows what you clicked last:
    selecting a layer shows the layer, picking a tool shows the tool.
  • Clear sections (Material, Coordinates, Effects, Brush) with a short summary on the right, so a
    closed section still tells you what is inside.
  • Every material channel is one line. Only the selected channel opens its settings below the
    list, so the panel no longer turns into a long scroll.
  • One texture button per channel opens the texture grid (images, gradient, generators).
  • Material slot: pick a material from a searchable grid of thumbnails, or drop one from Assets.

Gradients and colour picking

  • The colour picker has Solid / Gradient tabs. Switching to Gradient keeps the picker open with
    the full gradient editor inside (stops, type, angle, scale, offset, repeat).
  • A gradient channel shows the gradient itself; click it to edit.
  • Pickers and menus stay attached to the control that opened them.
  • Eyedropper works anywhere on screen, in any app. In a gradient, hold and drag a line across
    anything on screen: its colours become the gradient. Esc or right-click cancels.

New free material library: ambientCG

  • Assets > Materials has a Poly Haven / ambientCG switch. ambientCG adds about 2,000 CC0
    materials and decals.
  • "Grunge & wear" gathers surface imperfections, leaks, fingerprints, rust and dirt; "Decals"
    lists the decal sets. Opacity maps are kept, so decals stay transparent.
  • Pick 1k or 2k, JPG or PNG, then Import to Library. Everything is CC0 (free for any use).
  • Drag any online material (Poly Haven or ambientCG) straight onto a layer or the model, even
    before downloading: it downloads (1k), goes into your Library and is applied where you dropped
    it. The status bar shows the progress.

Fixes

  • Number sliders outside Properties (for example Camera and lighting) no longer show their value
    twice; that panel now uses the same label-left layout as Properties.

Texture sets

  • Texture Sets > Maps in this set: remove maps a set does not need (for example Metallic on skin
    or cloth). Layers and the brush then show only the maps the set uses, and removed maps are not
    exported.

Install: unzip and run Surface3D.exe. Settings from earlier versions are kept.
The first start after an update can take a minute while shaders are prepared.