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Surface3D 0.84 — Windows x64
Surface3D 0.84
Free for individuals. Donation supported. Teams and studios need a Studio License.
New in 0.84: a cleaner Properties panel
- Layer and Tool views: a switch at the top of Properties shows either the selected layer, mask or
effect, or the active tool (paint material and brush). It follows what you clicked last:
selecting a layer shows the layer, picking a tool shows the tool. - Clear sections (Material, Coordinates, Effects, Brush) with a short summary on the right, so a
closed section still tells you what is inside. - Every material channel is one line. Only the selected channel opens its settings below the
list, so the panel no longer turns into a long scroll. - One texture button per channel opens the texture grid (images, gradient, generators).
- Material slot: pick a material from a searchable grid of thumbnails, or drop one from Assets.
Gradients and colour picking
- The colour picker has Solid / Gradient tabs. Switching to Gradient keeps the picker open with
the full gradient editor inside (stops, type, angle, scale, offset, repeat). - A gradient channel shows the gradient itself; click it to edit.
- Pickers and menus stay attached to the control that opened them.
- Eyedropper works anywhere on screen, in any app. In a gradient, hold and drag a line across
anything on screen: its colours become the gradient. Esc or right-click cancels.
New free material library: ambientCG
- Assets > Materials has a Poly Haven / ambientCG switch. ambientCG adds about 2,000 CC0
materials and decals. - "Grunge & wear" gathers surface imperfections, leaks, fingerprints, rust and dirt; "Decals"
lists the decal sets. Opacity maps are kept, so decals stay transparent. - Pick 1k or 2k, JPG or PNG, then Import to Library. Everything is CC0 (free for any use).
- Drag any online material (Poly Haven or ambientCG) straight onto a layer or the model, even
before downloading: it downloads (1k), goes into your Library and is applied where you dropped
it. The status bar shows the progress.
Fixes
- Number sliders outside Properties (for example Camera and lighting) no longer show their value
twice; that panel now uses the same label-left layout as Properties.
Texture sets
- Texture Sets > Maps in this set: remove maps a set does not need (for example Metallic on skin
or cloth). Layers and the brush then show only the maps the set uses, and removed maps are not
exported.
Install: unzip and run Surface3D.exe. Settings from earlier versions are kept.
The first start after an update can take a minute while shaders are prepared.