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Releases: moceure/BananaNative
Releases · moceure/BananaNative
Release list
v0.1.0
First release of Banana Native, the first native port of Switch 2 games to Android: the game's own code runs on the phone's CPU, no emulation. Pre-release.
- Fold-aware layout: separate layouts for the folded and unfolded screen, switched live; move the picture up or down and place the controls where you want.
- Frame generation with Lossless Scaling (your own
Lossless.dll): 2x-4x or a 60 / 90 / 120 fps target.
Games
040074A01BF12000(update 458752): works.0400C3F00006E000(1.8.0): work in progress. Black pixels; the 3D scene can go dark after a race when you go back to character selection.
Needs Android 13+, a Snapdragon (Adreno) phone with at least 12 GB of RAM, and your own dump. Setup is in the README.
Risks
- Experimental and unofficial, mostly written with an AI coding assistant. Expect crashes and graphics glitches.
- Heavy load: the phone gets hot,
0400C3F00006E000especially. Use a cooler and keep an eye on the temperature. - Back up your saves before playing. A crash could damage a save.
- Tested on one phone, only with its own Qualcomm GPU driver and the latest Turnip. Other phones and drivers may not work.
- Only download it from this page.
No games, keys or shaders are included. GPL-3.0-or-later, built from this tag.
SHA-256 (nxnative-android-v0.1.0.apk): 6ee1245bd774e3a78a2681bd5197bcc6e4f0689883c2369f5470053543cbb126