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Troubleshooting
mogeldev edited this page Nov 10, 2026
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8 revisions
Do not uninstall or clear app data: that deletes saves/settings. Never attach game assets, XBE, generated game sources or compiled game libraries to a report.
| Problem | Check / action |
|---|---|
| APK will not install | Android 10+, ARM64/x86_64. For a signing mismatch, obtain an APK with the same certificate; do not uninstall to bypass it. Runtime requires Vulkan 1.1. |
| Unsupported game | Verify the original-Xbox build and hashes. PC/Xbox 360 files do not work. |
| Builder-version error | Windows builder is retired. Import the ISO, archive or game folder for on-device compilation. |
| Import/compile stopped | Keep setup open; check free-space requirements. Use Compile / resume; interrupted extraction may need input selection again. Export logs after the failure. |
| “Game folder already exists” | Import intentionally refuses overwrite. Ordinary updates need no reimport. Back up saves/settings and ask before replacing an installation. |
| No local compilation on x86_64 | Update from 0.2.0-testing.2 or earlier to a current release. |
| Log export failed | Delete the incomplete destination ZIP and retry in a writable location. Do not clear app data. |
- Slow rendering: start at 50% render resolution. Compare the same gameplay scene, not menu FPS. Graphics settings.
- Turnip missing: expected on Mali, x86_64, unsupported chips or failed detection. Do not install random driver ZIPs.
- Failure after enabling Turnip: force-stop → launcher → Manufacturer → force-stop/reopen → Play. Switching a menu choice cannot replace a running driver.
-
Unsure which driver loaded: check exported Vulkan diagnostics/startup logs;
verified Turnip driverconfirms activation. - Flicker or corrupted effects on Mali: set GPU SYNC to Strict (details) and report the device.
- Mali graphics problems: the workaround covers only one Mali-G51 driver, not all Mali devices.
- No phone gyro: requires gyroscope + accelerometer; enable PHONE under CONTROLLER → GYRO. Motion applies only during weapon aim/sniping.
- Calibration: keep the phone still about two seconds; expect DONE or RETRY within ten seconds. X/Y inversion is separate from stick inversion.
- Touch controls missing: AUTOMATIC hides them when a controller is connected. Controls.
- Long menus/licenses: scroll; Back returns to the previous page. For overlap/inaccessible controls, report screen size, Android font size and a screenshot.
- App icon returns to game: expected while the game process is active. Fully stop/reopen to reach the launcher.
- ZIP export contains saved runs, not full Android logcat. Older logs can describe previous builds/settings.
- A log ending mid-line does not prove a crash; buffered output may be missing.
- Observed doubled paths such as
T:\D:\Default\...followed by a successfulSplinterCellLogo.tgaopen are failed fallback searches, not proof of a broken loading screen. -
RECORD_AUDIOerrors in the supplied logs describe failed voice/microphone initialization, not ZIP-export failure.
- Use Share device report for app/device/Android/GPU details.
- Use Export error logs (ZIP), save and review for personal paths before sharing. Export contents and limits.
-
Open an issue with:
- Exact app version; steps, level/location, expected vs. actual result.
- Input type, render resolution and relevant settings.
- Driver selection, whether fully restarted, and actual recorded driver.
- Error text/screenshot and the reviewed ZIP.
Reports are public when posted to GitHub. Never include your game ZIP, default.xbe, saves or libscda_code.so.
Prerelease · not stable