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Releases: moo-man/WFRP4e-FoundryVTT

7.2.2

21 Jun 23:08
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Fixes

  • Fix Extended Tests throwing an error when rolling.
  • [V12] Fix Career sheets not updating some properties of the Item
  • Fix inability to reorder Careers in the character sheet

Official Modules

Power Behind the Throne - 5.0.4

  • Fix Trade Gazetteer not showing up since Trade refactoring

Old World Bundle II - 5.0.3

  • Fix various Template scripts (#2021)

7.2.1

10 Jun 00:30
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Fixes

  • Rolling a vehicle's weapon now properly takes into account the rolling Actor's skills
  • Fix Hit Location remapping (when target has a different hit location table than normal)
  • Fix issue with applying effects from chat/sheet
  • Fix markdown journal being unreadable due to clashing CSS

Official Modules

Core Rulebook - 5.0.6

  • Fix Torn Muscles (Minor) giving the wrong penalty

Death on the Reik - 5.0.4

  • Removed old trade code

Power Behind the Throne - 5.0.2

  • Fix Gazetteer not showing up in trade

Up In Arms - 5.0.2

  • Fix Gazetteer not showing up in trade

Salzenmund - 5.0.3

  • Fix Gazetteer not showing up in trade

7.2.0

06 Jun 15:02
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Hello everyone! This update brings a much needed update to vehicles, specifically boats/ships. Can you guess which official module is also being released?

Features

  • Vehicles have been greatly refactored, now supporting more flexible Crew and Crew Test mechanics, Extended Tests, Vehicle Traits, Morale, and other features! (#2012, #1974, #1969, #1965, #1964, #1962, #1961, #2055)
  • Added buttons to quickly roll an defensive opposed test from the initial chat card (#1830)

Fixes

  • Fixed Movement rounding error (#2029)
  • Fix GM Description disappearing from vehicles (#2056)
  • Fix vehicle weapons not benefiting from ammunition qualities/flaws (#1737)
  • Fixed Homebrew Penetrating rules (#2008)
  • Fix some targeted effects applying twice (#2042)
  • Fix weapon encumbrance bugs (#2019)
  • Fix Petty spells causing Grimoire Miscasts (#2026)
  • Fix error messages caused by other users editing Group Advantage (#2041)
  • Fix error messages when gaining EXP (#2047)
  • Fix actor creation failing without the Core module
  • Fix possible issue with applying damage from opposed test

Official Modules

Sea of Claws is now available! The perfect starting point for a new campaign set on the high seas, detailing the northern coastlines of the Old World and the creatures and characters players may encounter there.

Core Rulebook - 5.0.5

  • More traits now prompt for a value when added (#2010)
  • Improve "Resistance" script (#2011)
  • Fix wrong Craftsman behavior (#2037)
  • Regenerate no longer applies twice (#2015)
  • Fix infighter talent being not found (#2031)
  • Fix Distracting applying its penalty multiple times

Starter Set - 5.0.3

Rough Nights & Hard Days - 5.0.2

Enemy in Shadows - 5.0.2

  • Fix missing links to diseases (#2046)

Ubersreik Adventures I - 5.0.1

Death on the Reik - 5.0.3

Middenheim - 5.0.2

Archives Vol 1. - 5.0.2

Power Behind the Throne - 5.0.2

  • Fixed Skretth and enhanced version being swapped (#2032)
  • Fixed Estalian Mosca script adding the wrong condition

Altdorf - 5.0.2

Ubersreik Adventures II - 5.0.2

Old World Bundle I - 5.0.2

Horned Rat - 5.0.3

  • Improved Besmirched Condition (#2023)
  • Improved Skaven Lore Effects

Empire in Ruins - 5.0.3

  • Fixed Ghal Maraz critical effect (#1968)
  • Added Spirit Walk spell (#1998)

Archives Vol 2. - 5.0.1

  • Restrict Magical Effects button to be GM Only (#2033)

Up In Arms - 5.0.1

Winds of Magic - 5.0.3

Imperial Zoo - 5.0.1

Salzenmund - 5.0.2

Old World Bundle II - 5.0.1

7.1.6

22 May 21:51
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The patch provides some very basic fixes for V12. This hasn't been thoroughly tested on V12, and there could be further issues.

Additionally:

  • "Fear" has been removed from Status Effects and added to System Effects. This removes it from the Condition bar in the effects tab, but this makes it clearer where the Fear effect is coming from.
  • Fix targeted effects sometimes applying twice (#2042)
  • Fix Opposed Tests that don't involve damage throwing an error (#2006)
  • Fix some combat effects running twice (#2015)
  • Fix manually adding amputation injuries showing NaN in characteristics (#2022)
  • Various localization fixes (thanks @Yasnen)

7.1.5

05 May 21:41
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Fixes

  • Fixed an issue with character generation throwing an error when finishing
  • Fix Strike to Stun script not applying multiple Success Bonuses (#1992)
  • Minor css fixes (#2002)
  • Restore support for type-less item searches (#2004)
  • Restore and improve the ability to bypass roll dialogs (see Dialog Options)
  • Fix Damage while Mounted not being calculated sometimes
  • Fix weapons throwing an error when being posted to chat (#2003)

7.1.4

02 May 14:47
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Fixes

  • Fixed finishing character creation prompting the GM instead of the player creating the character
  • Fixed Resolute not showing up in Damage breakdown (thanks @Txus5012)
  • Fixed Slayer not showing up in Damage Breakdown
  • Fix Collapsed sidebar CSS (#1914)
  • Fix dragging containers onto themselves resulting in their ceased existence (#1976)
  • Fix Strike to Stun applying multiple times (#1971
  • Fix weapons decreasing encumbrance when equipped (#1978)
  • Fix error when Channelling without the proper skill (#1977)
  • Fix Dual Wielder's second attack not receiving the Success Bonus from the talent (#1981)
  • Fix modifier for attacking a larger creature not applying (#1958)
  • Fix Charging while using Group Advantage adding to actor advantage (#1955)
  • Fix Auras applying even when the source trait is disabled (#1983)
  • Fix mutation script not working with expanded tables (#1956)
  • Fix drag and drop reordering on the Actor sheet (#1957)
  • Improved auras to handle Actor-less tokens
  • Fix opposed breakdown resulting in NaN

Official Modules-

Old World Bundle II is now available! Steeped in mysterious plots, profane rituals, and magical wonders, stepping into the Old World is no task for the fainthearted - the Old World Bundle II contains eight titles previously released as short PDF only options that will help expand your WFRP adventures.

Core Rulebook - 5.0.4

  • Fix Nausea throwing an error

Starter Set - 5.0.2

  • Fix Nausea throwing an error

Death on the Reik - 5.0.2

  • Fix Barrakul applying its damage effect to all damage done by the Actor (#1987)

Horned Rat - 5.0.2

  • Fix Nausea throwing an error

Empire in Ruin - 5.0.2

  • Fix Necrofex Garden of Corpses ability

Winds of Magic - 5.0.2

  • Fix Morr's Reversed symbol script (#1979)

7.1.3

29 Apr 02:49
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Here's a few more fixes, thanks everyone for the bug reports!

Fixes

  • Fix character generation not allowing submission when the species has no rolled talents (#1953)
  • Fix applying lore effect throwing an error (#1939)
  • Fixed users not reflecting document updates performed by other users (#1937, #1942)
  • Fix traits no longer having a the Charge option when rolling (#1932)
  • Set a fixed precision for encumbrance (#1933)
  • Fixed various issues with containers not calculating or reflecting the correct encumbrance (#1934)
  • Fix Infighting Talent not ignoring shorter weapon penalty (#1943)
  • Add localization to Test Breakdowns and Item Dialogs (Thanks @Txus5012)
  • Actor size now adds a modifier to aura size. It is not completely accurate but should be a better representation of the aura.
  • Fix Heat Exposure 3 trigger
  • Fix various issues with group advantage (#1945)
  • Fix missing penalty for using a weapon to defend against a larger creature (#1951)

Official Modules

Core Rulebook - 5.0.3

  • Fix Torn Leg Muscles not applying movement penalty (#1946)
  • Fix Torn Body Muscle (Minor) applying -20 instead of -10 (#1949)

7.1.2

27 Apr 01:47
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More minor fixes

  • Fix containers not showing their contents
  • Fix Trained trait sometimes throwing an error

7.1.1

27 Apr 00:53
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Hi all, this patch should fix some of the major issues with the last release. Thanks everyone for your patience!

Fixes

  • Remove incompatible CSS causing issues with owned item sheets
  • Fix Poisoned Script, add Engaged Script (Thanks @Txus5012)
  • Fix Armour sometimes not showing in the inventory tab
  • Fix Containers throwing an error when being deleted
  • Fix Channelling not using the Actor's channelling skill (#1925)
  • Fix error thrown when a defender wins an opposed test (#1920)
  • Fix Fear not behaving correctly (#1927)
  • Fix incubation unit property not saving (#1930)

Official Modules-

All

  • There was a little mishap with my item replacement script in that all actors from the official modules had their weapons replaced with UiA versions, this isn't intended and has (hopefully) been reverted. Unfortunately another possible mishap is that any of the Actors in these modules that had some sort of magical properties or special effects have likely been reverted, so report these if you see them!

Core Rulebook - 5.0.2

  • See All
  • Improve Perfect Pitch script (#1928)
  • Improve Catfall script
  • Added safe-guards to scripts testing for skill in the dialog

Starter Set - 5.0.1

  • See All

Rough Nights & Hard Days - 5.0.1

  • See All

Enemy in Shadows - 5.0.1

  • See All
  • Fix various text errors (#1834)

Death on the Reik - 5.0.1

  • See All
  • Re-added Gutbag's magical dwarfen shield properties

Middenheim - 5.0.1

  • See All

Archives Vol 1. - 5.0.1

  • See All

Power Behind the Throne - 5.0.1

  • See All
  • Re-added Nastassia's magical weapon properties

Altdorf - 5.0.1

  • See All

Ubersreik Adventures II - 5.0.1

  • See All

Old World Bundle I - 5.0.1

  • See All

Horned Rat - 5.0.1

  • See All
  • Added missing items/effects to Grey Seer Skrittar and Maliss (#1811)

Empire in Ruin - 5.0.1

  • See All
  • Fixed Necrofex Colossus's Suffused with Death effect

Winds of Magic - 5.0.1

  • See All

Salzenmund - 5.0.1

  • See All

7.1.0

26 Apr 02:26
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Over 3 years ago I released the Storm of Chaos, an attempt to bring unparalleled flexibility and integration to the WFRP4e system. Today I'm glad to finally bring you a complete rework, enhancing the scripting subsystem within Active Effects to even greater potential, utilizing the new capabilities of Foundry V11's new database to make a more powerful, and hopefully more intuitive process to scripting effects. This has taken a ton of time to do, as the thousands of Items within the various modules needed to be combed through and have their scripts rewritten, or have new scripts added.

Hopefully, though, this update makes handling the various conditional bonuses much easier. If you'd like to learn more, see the documentation page on the Effect Refactor

Along with this refactor is a ton of other changes and improvements, read on to find out!

Features

  • Active Effects have been entirely reworked to utilize V11 features (handling effect transference) and a new scripting framework. (#1592)
  • Implemented an custom Advantage Cap option (Thanks @Txus5012)
  • Add option for Prayers to have an extendable AoE (Thanks @Txus5012)
  • Added a breakdown of Rolls, Damage, and Wounds taken for Tests (#1730). Note that this implementation is new and still has room for improvement.
  • Added a system to recover interrupted Character Creation progress when starting character generation
  • CSS compatibility for module Chat Commander by @Forien in #1832
  • Add clickable property link for rich text editors by @Forien in #1837
  • Show ammunition's location in the ammo select dropdown menu by @Forien in #1838
  • fixed ammoRange typo and added graceful fallback to not block opening by @Forien in #1849

Fixes

  • Fixed Minor Infection reminder link being broken
  • Standardized various location names in travel data
  • Removed obsolete pinned location button within journal sheets
  • Players creating macros via drag-drop should no longer have permission issues
  • Fixed an issue where multiple of the same items (currencies) would be duplicated on new Actors (#1821)
  • Fix the Create Trait button on non-creature sheets adding Talents instead of Traits (#1764)
  • When determining "side" (such as for Group Advantage), the actual token disposition is used, as opposed to the prototype token.
  • Fix character generation not pointing to the correct journal entries

Official Modules-

All

  • Various effect scripts have be edited or added, too numerous to list here. This spreadsheet briefly describes how each Item has been modified.

  • Applied the PDF errata updates to various modules (see this blog post, thanks VividOblivion for making this much easier than it would've been otherwise)

  • Most compendium packs have had their permissions set to NONE for players

Core Rulebook - 5.0.0

  • See All
  • Fix various minor spelling and text errors in journals (#1903, #1859, #1813, #1795)
  • Standardized Class names to be plural (#1862)
  • Fix Wounded symptom using the Pox description
  • Fix Feint skill not having the correct Max characteristic

Starter Set - 5.0.0

  • See All

Rough Nights & Hard Days - 5.0.0

  • See All

Enemy in Shadows - 5.0.0

  • See All
  • Fix various text errors (#1834)

Ubersreik Adventures I - 5.0.0

  • See All

Death on the Reik - 5.0.0

  • See All

Middenheim - 5.0.0

  • See All

Archives Vol 1. - 5.0.0

  • See All

Power Behind the Throne - 5.0.0

  • See All
  • Fixed Dagmar and Hultz having swapped tokens
  • Fix Janna Eberhauer having the wrong lore (even though I think it's wrong in the book too)

Altdorf - 5.0.0

  • See All

Ubersreik Adventures II - 5.0.0

  • See All

Old World Bundle I - 5.0.0

  • See All

Horned Rat - 5.0.0

  • See All
  • Added missing items/effects to Grey Seer Skrittar and Maliss (#1811)

Empire in Ruin - 5.0.0

  • See All

Archives Vol 2. - 5.0.0

  • See All
  • Added the ability to manually add magical weapon properties via a header button on Item sheets

Up In Arms - 5.0.0

  • See All
  • Standardized Class names to be plural (#1862)
  • Removed leftover Core effect for Strike to Injure

Winds of Magic - 5.0.0

  • See All
  • Standardized Class names to be plural (#1862)
  • Fix Sergov Pfeiffer having incorrect skills (#1810)
  • Added missing link to Magical Assistant in Familiar journal

Imperial Zoo - 5.0.0

  • See All
  • Fixed Griffon Fletching Weight (#1835)

Salzenmund - 5.0.0

  • See All
  • Fix Trade data not loading properly