Releases: morerokk/DummyToon
1.4.1 - Bugfixes, Specular Improvements, Debug Options
- Fixed lots of bugs, especially in the editor.
- Improved the layout of the editor
- Fixed shadows not respecting the "Normal Bias" setting of realtime lights.
- Added more options to Specular Highlights
- Fixed a bug where Blinn-Phong specular highlights would always come from the camera (is now a separate feature).
- Added Transparent rendermode (premultiplied alpha).
- Added mask texture for detail normals
- Added "Debug" section to optionally show normals, visualize UV's, or cap the lighting to min/max values.
- Fixed shader optimizer not working properly with multiple materials selected
- Fixed a bug where the intended default toon ramps would not be assigned correctly when switching to the shader.
Unity 2019: Package built with Unity 2019.3.2f1.
Unity 2018/before: Package built with Unity 2018.4.20f1.
Unity 2019/2020 and up users should get the 2019
version. 2018 and older should get the 2018_VRC
version.
1.4.0 - Specular Highlights, AO
- Added Specular Highlights feature!
- Added support for Occlusion Maps, which can obscure ambient light on the mesh
- Fixed a few bugs related to the shader optimizer support (especially regarding optimizing multiple materials at once)
Unity 2019: Package built with Unity 2019.3.2f1.
Unity 2018: Package built with Unity 2018.4.20f1.
Unity 2019/2020 and up users should get the 2019
version. 2018 and older should get the 2018_VRC
version.
1.3.0 - Shader Optimizer, Hue Shifting
- Added support for Kaj's shader optimizer! This generates an "optimized" version of the shader for each of your materials, which is better on GPU performance and bakes the keywords into the shader, preventing any keyword limit issues. Install Kaj's shader optimizer and it will be automatically detected and usable. https://github.com/DarthShader/Kaj-Unity-Shaders
- Added hue shift feature! This feature shifts the hue of your material and recolors it, either by a constant value or over time. Can be masked out with a texture.
- Added "addon" support for current and future "gimmicks", such as VRChat Udon AudioLink.
- Fixed a few bugs, especially related to stencils
- Added support for Unity's fog (finally)
Unity 2019: Package built with Unity 2019.3.2f1.
Unity 2018: Package built with Unity 2018.4.20f1.
Unity 2019/2020 and up users should get the 2019
version. 2018 and older should get the 2018_VRC
version.
1.2.2 - Vertex Offset
- Added Vertex Offset options, which can be used to visually displace, rotate or scale the mesh without affecting the gameobject.
- Backfaces are now properly lit, instead of sharing lighting with the front faces.
- Fixed some shader model 2.0 bugs
Package built with Unity 2019.3.2f1.
VRChat/Unity 2018 users: Download the 2018_VRC package instead. This is functionally identical to the 2019 version, but uses different keywords that are friendlier towards the 256 limit. The 2018 package was built with Unity 2018.4.20f1. (Unity 2019+ users, please download the regular package)
1.2.1.2 - Outlines bugfix
- Fixed an issue where the outline shader would not work without detail normal maps
- Fixed the editor being broken
Package built with Unity 2019.3.2f1.
VRChat/Unity 2018 users: Download the 2018_VRC package instead. This is functionally identical to the 2019 version, but uses different keywords that are friendlier towards the 256 limit. The 2018 package was built with Unity 2018.4.20f1. (Unity 2019+ users, please download the regular package)
1.2.1.1 - Detail Normal Bugfix
- Fixed the shader not working with a detail normal map applied on UV1.
- Added stencil options under Misc, allowing you to read/write stencil values.
Package built with Unity 2019.3.2f1.
VRChat/Unity 2018 users: Download the 2018_VRC package instead. This is functionally identical to the 2019 version, but uses different keywords that are friendlier towards the 256 limit. The 2018 package was built with Unity 2018.4.20f1. (Unity 2019+ users, please download the regular package)
1.2.1 - Matcap Tinting
- Added the ability for a texture/color to tint a matcap. Additionally, the matcap tint texture's alpha defines the matcap's strength. This allows you to have a matcap on some parts of the material but not on others.
- Heavily optimized editor code, making the editor run a lot smoother.
Package built with Unity 2019.3.2f1.
VRChat/Unity 2018 users: Download the 2018_VRC package instead. This is functionally identical to the 2019 version, but uses different keywords that are friendlier towards the 256 limit. The 2018 package was built with Unity 2018.4.20f1. (Unity 2019+ users, please download the regular package)
1.2 - Mobile Shaders, Emission Tinting
Added 4 new mobile-friendly shaders! Find them under the Mobile
category. The mobile shaders have their own wiki page which can be found here.
Additionally, the regular shaders now support tinted emission maps. These are solid-colored emission maps that are multiplied by the albedo before being applied, allowing you to use far simpler, smaller and better compressed emission maps.
Package built with Unity 2019.3.2f1.
VRChat/Unity 2018 users: Download the 2018_VRC package instead. This is functionally identical to the 2019 version, but uses different keywords that are friendlier towards the 256 limit. The 2018 package was built with Unity 2018.4.20f1. (Unity 2019+ users, please download the regular package)
1.1.1 - Transparency Bugfix
- Fixed an issue where transparent render modes did not work.
Package built with Unity 2019.3.2f1.
VRChat/Unity 2018 users: Download the 2018_VRC package instead. This is functionally identical to the 2019 version, but uses different keywords that are friendlier towards the 256 limit. The 2018 package was built with Unity 2018.4.20f1. (Unity 2019+ users, please download the regular package)
1.1 - Additive Ramping
- Added Additive Ramping feature. This allows using different toon ramps for the base lighting and realtime lights.
- Fixed realtime lights not working
Package built with Unity 2019.3.2f1.
VRChat/Unity 2018 users: Download the 2018_VRC package instead. This is functionally identical to the 2019 version, but uses different keywords that are friendlier towards the 256 limit. The 2018 package was built with Unity 2018.4.20f1. (Unity 2019+ users, please download the regular package)