Skip to content

1.4.1 - Bugfixes, Specular Improvements, Debug Options

Latest
Compare
Choose a tag to compare
@morerokk morerokk released this 18 Jul 16:57
· 1 commit to master since this release
  • Fixed lots of bugs, especially in the editor.
  • Improved the layout of the editor
  • Fixed shadows not respecting the "Normal Bias" setting of realtime lights.
  • Added more options to Specular Highlights
  • Fixed a bug where Blinn-Phong specular highlights would always come from the camera (is now a separate feature).
  • Added Transparent rendermode (premultiplied alpha).
  • Added mask texture for detail normals
  • Added "Debug" section to optionally show normals, visualize UV's, or cap the lighting to min/max values.
  • Fixed shader optimizer not working properly with multiple materials selected
  • Fixed a bug where the intended default toon ramps would not be assigned correctly when switching to the shader.

Unity 2019: Package built with Unity 2019.3.2f1.

Unity 2018/before: Package built with Unity 2018.4.20f1.

Unity 2019/2020 and up users should get the 2019 version. 2018 and older should get the 2018_VRC version.