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Battletoads in Battlemaniacs Recomp 0.1.0
Battletoads in Battlemaniacs Recomp 0.1.0 — first release. Setup pack: no ROM or game data is included.
How to install
- Unzip anywhere and start
BattletoadsInBattlemaniacsSNESRecomp.exe. - Let it download the portable build tools (one time per machine).
- Pick your own
Battletoads in Battlemaniacs (USA).sfc(CRC32617ac925). - Press Generate & rebuild. The game is built into
build\and started; run it from there afterwards.
What's in it
- Boots through the Tradewest and Rare logos, the title screen and the waving copyright flag into player select, the intro cutscene and the first level (Ragnarok's Canyon).
- Fixes needed for this game: the NMI idle loop (without it the game froze on player select) and offset-per-tile (the copyright flag came out cut into seams).
- A fresh install starts with the CRT Geom (curved) shader; scanline, CRT and upscaler presets are under Settings → Shader, and your choice is kept.
- Check for updates on start (next to Skip launcher on boot, on by default): newer releases install over this one, keeping save states, settings and your ROM selection.
- The renderer fixes from the Super Mario Kart and Donkey Kong Country ports.
Known limits
Most game code still runs through the snesrecomp interpreter; later levels and two-player play are not yet verified.
Full history: CHANGELOG.md
SHA-256 f615b2689158fc0b5f200abe0354e08ca3bcc6fe7116049912ac734fa9a4484d