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Battletoads in Battlemaniacs Recomp 0.1.0

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@mpolizel mpolizel released this 01 Nov 19:48
· 5 commits to main since this release

Battletoads in Battlemaniacs Recomp 0.1.0 — first release. Setup pack: no ROM or game data is included.

How to install

  1. Unzip anywhere and start BattletoadsInBattlemaniacsSNESRecomp.exe.
  2. Let it download the portable build tools (one time per machine).
  3. Pick your own Battletoads in Battlemaniacs (USA).sfc (CRC32 617ac925).
  4. Press Generate & rebuild. The game is built into build\ and started; run it from there afterwards.

What's in it

  • Boots through the Tradewest and Rare logos, the title screen and the waving copyright flag into player select, the intro cutscene and the first level (Ragnarok's Canyon).
  • Fixes needed for this game: the NMI idle loop (without it the game froze on player select) and offset-per-tile (the copyright flag came out cut into seams).
  • A fresh install starts with the CRT Geom (curved) shader; scanline, CRT and upscaler presets are under Settings → Shader, and your choice is kept.
  • Check for updates on start (next to Skip launcher on boot, on by default): newer releases install over this one, keeping save states, settings and your ROM selection.
  • The renderer fixes from the Super Mario Kart and Donkey Kong Country ports.

Known limits

Most game code still runs through the snesrecomp interpreter; later levels and two-player play are not yet verified.

Full history: CHANGELOG.md

SHA-256 f615b2689158fc0b5f200abe0354e08ca3bcc6fe7116049912ac734fa9a4484d