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Donkey Kong Country Recomp 0.1.0

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@mpolizel mpolizel released this 30 Oct 16:38
· 5 commits to main since this release

First Windows release of Donkey Kong Country Recomp.

This is a setup pack, not the game. It contains the launcher, the recompiler and the source code (with the framework patches applied); no ROM or game data is included or downloaded.

First run

  1. Unzip anywhere and start DonkeyKongCountrySNESRecomp.exe.
  2. Let it download the portable build tools (one time per machine), or point it at a cmake-clang-v1 zip you already have.
  3. Pick your own Donkey Kong Country (USA).sfc — USA v1.0, CRC32 c946dca0.
  4. Press Generate & rebuild. The playable game is built into build/ and started; run it from there afterwards.

What's in 0.1.0

  • Boots through the Nintendo/Rare logos into the opening intro (Cranky's gramophone and DK's boombox scenes).
  • DKC's NMI handler never returns with RTI and uploads sound data across several frames with NMI off; a framework patch treats such a handler as the main thread, so its idle-loop WAI ends the frame and a long upload resumes on the next frame instead of freezing the intro.
  • Launcher Settings → Shader: 6 scanline, 5 CRT and 4 upscaler presets from libretro/glsl-shaders; choosing one switches the renderer to OpenGL automatically.
  • Opens without a console window; diagnostics go to DonkeyKongCountrySNESRecomp.log.

Known limits

Most game code still runs through the snesrecomp interpreter. Levels, saves and a full play-through are not yet verified.

SHA-256 4627c7f0b972f2cac6d3b5084b60964c35ff9e7ee6cf9161a988c5c33ec3cec9