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Donkey Kong Country Recomp 0.1.0
First Windows release of Donkey Kong Country Recomp.
This is a setup pack, not the game. It contains the launcher, the recompiler and the source code (with the framework patches applied); no ROM or game data is included or downloaded.
First run
- Unzip anywhere and start
DonkeyKongCountrySNESRecomp.exe. - Let it download the portable build tools (one time per machine), or point it at a
cmake-clang-v1zip you already have. - Pick your own
Donkey Kong Country (USA).sfc— USA v1.0, CRC32c946dca0. - Press Generate & rebuild. The playable game is built into
build/and started; run it from there afterwards.
What's in 0.1.0
- Boots through the Nintendo/Rare logos into the opening intro (Cranky's gramophone and DK's boombox scenes).
- DKC's NMI handler never returns with RTI and uploads sound data across several frames with NMI off; a framework patch treats such a handler as the main thread, so its idle-loop
WAIends the frame and a long upload resumes on the next frame instead of freezing the intro. - Launcher Settings → Shader: 6 scanline, 5 CRT and 4 upscaler presets from libretro/glsl-shaders; choosing one switches the renderer to OpenGL automatically.
- Opens without a console window; diagnostics go to
DonkeyKongCountrySNESRecomp.log.
Known limits
Most game code still runs through the snesrecomp interpreter. Levels, saves and a full play-through are not yet verified.
SHA-256 4627c7f0b972f2cac6d3b5084b60964c35ff9e7ee6cf9161a988c5c33ec3cec9