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Super Mario Kart Recomp 0.1.0
First Windows release of Super Mario Kart Recomp.
This is a setup pack, not the game. It contains the launcher, the recompiler and the source code; no ROM or game data is included or downloaded.
First run
- Unzip anywhere and start
SuperMarioKartSNESRecomp.exe. - Let it download the portable build tools (one time per machine), or point it at a
cmake-clang-v1zip you already have. - Pick your own
Super Mario Kart (USA).sfc(CRC32cd80db86). - Press Generate & rebuild. The playable game is built into
build/and started; run it from there afterwards.
What's in 0.1.0
- Boots to the title screen and runs the attract-mode race (Mode 7 with the DSP-1 command model, no firmware needed).
- Launcher Settings → Shader: 6 scanline, 5 CRT and 4 upscaler presets from libretro/glsl-shaders; choosing one switches the renderer to OpenGL automatically.
- Opens without a console window; diagnostics go to
SuperMarioKartSNESRecomp.log.
Known limits
Most game code still runs through the snesrecomp interpreter. Full cups, Battle Mode and two-player split screen are not yet verified.
SHA-256 0e1a58d06f33d1b9e4ecd766bf372e8fe3ddfee7e70ab7290cc3348121edc655