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Super Mario Kart Recomp 0.1.0

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@mpolizel mpolizel released this 30 Oct 14:43
· 8 commits to main since this release

First Windows release of Super Mario Kart Recomp.

This is a setup pack, not the game. It contains the launcher, the recompiler and the source code; no ROM or game data is included or downloaded.

First run

  1. Unzip anywhere and start SuperMarioKartSNESRecomp.exe.
  2. Let it download the portable build tools (one time per machine), or point it at a cmake-clang-v1 zip you already have.
  3. Pick your own Super Mario Kart (USA).sfc (CRC32 cd80db86).
  4. Press Generate & rebuild. The playable game is built into build/ and started; run it from there afterwards.

What's in 0.1.0

  • Boots to the title screen and runs the attract-mode race (Mode 7 with the DSP-1 command model, no firmware needed).
  • Launcher Settings → Shader: 6 scanline, 5 CRT and 4 upscaler presets from libretro/glsl-shaders; choosing one switches the renderer to OpenGL automatically.
  • Opens without a console window; diagnostics go to SuperMarioKartSNESRecomp.log.

Known limits

Most game code still runs through the snesrecomp interpreter. Full cups, Battle Mode and two-player split screen are not yet verified.

SHA-256 0e1a58d06f33d1b9e4ecd766bf372e8fe3ddfee7e70ab7290cc3348121edc655