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Super Mario Kart Recomp 0.1.1
Super Mario Kart Recomp 0.1.1 — split-screen fixes and automatic updates. Setup pack: no ROM or game data is included; same first-run steps as before (see the README).
Fixed
- Lower screen sprites: the track map now shows the racers, and the rear-view mirror and the second player's screen show their karts and items. The game uploads a second sprite table at its mid-screen split; the renderer drew every line with the last table.
- Flickering split lines: the last line of each half no longer flickers. The split's blanking write landed either side of a line start from frame to frame.
- Top of player 1's screen: the first two lines no longer show a strip of the previous frame's road.
New
- Check for updates on start (next to Skip launcher on boot, on by default): when a newer release is out, the game offers to install it. It downloads the new pack, copies it over the install without deleting anything, keeps your ROM selection, and opens the setup window: press Generate & rebuild. In-game saves, save states and settings are kept; save states from an older version may not load in a newer one, in-game saves always do.
- A fresh install starts with the CRT Geom (curved) shader (Settings → Shader → None for the plain picture).
Updating from 0.1.0: download this zip and unpack it over your install folder (0.1.0 has no updater yet), then run SuperMarioKartSNESRecomp.exe and press Generate & rebuild. Later versions update themselves.
Known limits
Most game code still runs through the snesrecomp interpreter. Full cups and Battle Mode are not yet verified.
SHA-256 b7c6908fe218d1d5f0667407c8f4617cbc91ecec437601a5e3e444b6cad660c4