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1.3.26.11041

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@mrHalfer mrHalfer released this 04 Nov 13:34
· 61 commits to main since this release
  • Station entrance: a stone-brick apartment staircase replaces the ladder
    shaft (two-block flights, full-width landings, a lit ledge mid-flight);
    the pit stands strictly inside the station building and the exit lands
    flush with the ground; a smooth-quartz-and-iron frame with a hanging
    lantern fronts the doorway; tiny entrance huts are swept away and get
    the same street entrance; a building=transportation with subway=yes or
    a nearby subway_entrance node is recognized as a station.
  • Station vestibule: the whole first floor of a station building is laid
    out as an entrance hall - checker tiles, a ticket counter, vending
    machines, lamp posts and info panels; now furnished with waiting
    benches, a counter bell, waste bins, potted plants and posters; the
    cells in front of the entrance doors stay clear.
  • Subway: tunnels 5 columns wide, floors 5 blocks deeper (a lone hall
    17); only the nearest line bends to a station; long diagonals run as a
    10-block straight plus a 20-block correction; tunnel walkways stand a
    row over the rails.
  • Electrified rails never brake a cart: a redstone block under every
    powered rail (subway, surface lines with electrified tags, trams).
  • Fixed large metro projects appearing hung near the end: quadratic
    chest and forest-bbox scans removed, the progress bar got names for
    the exporter's inner stages.
  • GUI: clicking the export-destination label opens the saves folder; the
    Open file dialog starts in Documents\tMC; the Boundary tool is active
    on map load; playgrounds host baby villagers instead of golems.
  • Fixed vestibule vending machines and a lab block building as plain
    stone (minecraft:polished_blackstone was missing from the palette).
  • Russian and Chinese UI strings filled in (including the step names).