You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Station entrance: a stone-brick apartment staircase replaces the ladder
shaft (two-block flights, full-width landings, a lit ledge mid-flight);
the pit stands strictly inside the station building and the exit lands
flush with the ground; a smooth-quartz-and-iron frame with a hanging
lantern fronts the doorway; tiny entrance huts are swept away and get
the same street entrance; a building=transportation with subway=yes or
a nearby subway_entrance node is recognized as a station.
Station vestibule: the whole first floor of a station building is laid
out as an entrance hall - checker tiles, a ticket counter, vending
machines, lamp posts and info panels; now furnished with waiting
benches, a counter bell, waste bins, potted plants and posters; the
cells in front of the entrance doors stay clear.
Subway: tunnels 5 columns wide, floors 5 blocks deeper (a lone hall
17); only the nearest line bends to a station; long diagonals run as a
10-block straight plus a 20-block correction; tunnel walkways stand a
row over the rails.
Electrified rails never brake a cart: a redstone block under every
powered rail (subway, surface lines with electrified tags, trams).
Fixed large metro projects appearing hung near the end: quadratic
chest and forest-bbox scans removed, the progress bar got names for
the exporter's inner stages.
GUI: clicking the export-destination label opens the saves folder; the
Open file dialog starts in Documents\tMC; the Boundary tool is active
on map load; playgrounds host baby villagers instead of golems.
Fixed vestibule vending machines and a lab block building as plain
stone (minecraft:polished_blackstone was missing from the palette).
Russian and Chinese UI strings filled in (including the step names).