Skip to content

Releases

Crank & Catch 0.6

Choose a tag to compare

@mrballistic mrballistic released this 04 Nov 20:11
1f4c9c3

A crank-controlled rescue game for Playdate: slide the net under people jumping from a burning building, and aim each bounce to get them into the ambulance.

Install

Download CrankAndCatch.pdx.zip below and upload it at play.date/account/sideload (your Playdate must be registered to your account). Then open Game Library on your Playdate (on older system software, Settings > Games) and refresh if needed.

In this release

  • Score popups no longer pile up on top of each other. When a rescue also narrows the net, "NET NARROWS" now appears neatly above the points.

Earlier

  • 0.5: an extra life every 5,000 points; rescues worth more as the game speeds up (100 to 160 points).
  • 0.4: the net starts wide (72 px) and narrows to 44 px as you score; a gentler endgame (speed capped at 1.3x).
  • 0.3: fair spawning, so extra jumpers never arrive in combinations no player could catch; attract-mode menu.
  • Initial rebuild: aim-by-hit-position bounces, original 1-bit art and animation, sound, difficulty ramp, saved high score.

Version 0.6.0 (build 6), built with Playdate SDK 3.1.2.

Crank & Catch 0.5

Choose a tag to compare

@mrballistic mrballistic released this 03 Nov 21:01
d5ea4bc

A crank-controlled rescue game for Playdate: slide the net under people jumping from a burning building, and aim each bounce to get them into the ambulance.

Install

Download CrankAndCatch.pdx.zip below and upload it at play.date/account/sideload (your Playdate must be registered to your account). Then open Game Library on your Playdate (on older system software, Settings > Games) and refresh if needed.

In this release

  • An extra life every 5,000 points, up to 5.
  • Rescues are worth more as the game speeds up: 100 points at the start, rising by 10 per speed-up to 160 at full speed. Express rescues (2 bounces or fewer) add 50 on top.

Earlier

  • 0.4: the net starts wide (72 px) and narrows to 44 px as you score; a gentler endgame (speed capped at 1.3x).
  • 0.3: fair spawning, so extra jumpers never arrive in combinations no player could catch; attract-mode menu.
  • Initial rebuild: aim-by-hit-position bounces, original 1-bit art and animation, sound, difficulty ramp, saved high score.

Version 0.5.0 (build 5), built with Playdate SDK 3.1.2.