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PalManager v0.1.5
✨ New
- Palbox tab alongside Team on the player menu — search by name/nickname, 30 Pals per page with previous/next navigation (a Palbox can hold hundreds of entries).
- Verify — the Pal detail dialog now shows a Chanceux (Shiny) or Alpha badge next to the name using the real status icons, not just an emoji; the Alpha one wasn't shown anywhere before.
- Active skills show their element icon and power directly, tap for the full detail (element, power, cooldown).
- Passives are colored by rarity with a chevron stack sized to the rank (reusing paldb.cc's own rank-arrow icons) and split their description into one bullet per effect instead of a run-on paragraph.
- IV and Pal Soul are now colored progress bars (PV / Attack / Defense[ / Work]) instead of a plain text list.
🛠️ Fixes
- 37 human NPCs (mostly "Wanted" bounty targets, e.g. "Hostile Defender Brick") had no icon at all — the dataset scraper never found them since their portrait lives under a different paldb.cc path than regular humans. 33 of 37 recovered.
- Captured Pals whose PalID is actually a human worker now resolve their name/icon from the human catalog in the Palbox/Team view too (previously only guild camp Pals had this fallback).
- Active skill and passive descriptions sometimes leaked raw game formatting tags (e.g. "Attack
<NumBlue_13>+</>50.0%") or an unresolved template variable ("+{EffectValue4}%") — cleaned up at the data source.
🎨 Improved
- "View progression" now shows its ~25 counters as label/value tiles grouped by section instead of a flat "Label: value" list, with thousands-separated numbers for the larger ones (EXP, items crafted...).
- Active skill and passive datasets now carry element/power/cooldown and full bilingual descriptions, not just names.
Full diff: v0.1.4...v0.1.5