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Support for AnimationAction sub-animations with startAt and endAt and units of _frames_ along with seconds #11541
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Edited issue title and description to be much more clear. |
@mrdoob To be clear, this isn't a Blender Exporter issue. It is a feature request for AnimationAction. |
Have had similar issues - I was thinking it would actually just make sense to be able to define your actions or clips this way - ie, by feeding them start and end times (and/or frames) on clip or action creation. |
Related: #13430, adding |
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Actually, it looks like there isn't a way of specifying a sub-animation. Right now, Blender Godot Collada exporter only supports 1 animation.
So my artists' solution is to have each animation concatenated like so:
walk goes 0 to 0.933 seconds
idle goes 0.933 to 1.833 seconds
But frames is easier to work with than seconds.
How can I play these sub animations?
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