Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

WebGL on iOS #1632

Closed
harold opened this issue Apr 4, 2012 · 1 comment
Closed

WebGL on iOS #1632

harold opened this issue Apr 4, 2012 · 1 comment
Labels

Comments

@harold
Copy link

harold commented Apr 4, 2012

Hello friends.

This article and tangentially related stackoverflow post make it sound as if WebGL on iOS is a possibility.
http://atnan.com/blog/2011/11/03/enabling-and-using-webgl-on-ios/
http://stackoverflow.com/questions/6313768/deploy-webgl-applications-as-native-ios-or-android-applications

I understand that no submitted app will be accepted with these hacks in place, but WebGL in Safari on iOS would be valuable to us from a demonstration point of view.

Has anyone tried this (or anything similar) with three.js? What were the results? I understand that the canvas renderer is an option, but a slow one. What information do we have beyond that?

Thanks!

@biochem-fan
Copy link

Hello,

I am developing GLmol, a molecular viewer written using THREE.js.
http://webglmol.sourceforge.jp/index-en.html

Scientists at Protein Data Bank successfully run it on WebGL-enabled safari on
iPad and iPhone. You can watch their video at
http://www.youtube.com/watch?v=giB4v0C5WW8
http://www.youtube.com/watch?v=RNbLJM_q1iM

As you can see, it works very smoothly. I strongly hope Apple enables
WebGL on iOS!

@mrdoob mrdoob closed this as completed Apr 5, 2012
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

3 participants