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I understand that no submitted app will be accepted with these hacks in place, but WebGL in Safari on iOS would be valuable to us from a demonstration point of view.
Has anyone tried this (or anything similar) with three.js? What were the results? I understand that the canvas renderer is an option, but a slow one. What information do we have beyond that?
Thanks!
The text was updated successfully, but these errors were encountered:
Hello friends.
This article and tangentially related stackoverflow post make it sound as if WebGL on iOS is a possibility.
http://atnan.com/blog/2011/11/03/enabling-and-using-webgl-on-ios/
http://stackoverflow.com/questions/6313768/deploy-webgl-applications-as-native-ios-or-android-applications
I understand that no submitted app will be accepted with these hacks in place, but WebGL in Safari on iOS would be valuable to us from a demonstration point of view.
Has anyone tried this (or anything similar) with three.js? What were the results? I understand that the canvas renderer is an option, but a slow one. What information do we have beyond that?
Thanks!
The text was updated successfully, but these errors were encountered: