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gltf geometry corrupted on Safari 15 #22628
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Have you reported this to Apple? |
Not yet - I will soon (but I thought people here might be more responsive with a workaround/fix). |
glTF file renders correctly for me when drag-'n-dropping into the three.js editor - r133. It also renders correctly for me in @donmccurdy's glTF viewer. Safari 15.0, macOS 11.6, M1 iMac |
Looks correct on my machine as well: Safari 15.0, macOS 10.15.7, MacBook Pro (2012) |
Seems like this may be an issue with Radeon Pro 555 drivers? |
Closing then. @EdwardMoyse please redirect this issue to Apple. |
Hi all, Yes, I was about to respond myself - I did a bit of a survey at CERN, and so far the only people seeing it are those with either: Radeon Pro555X I did try to open a ticket with Apple already, but haven't had a response. Edit: I opened a new ticket, using feedback assistant this time: Thanks all for helping to debug this! In the meantime, I'll stick to Chrome. |
Thanks, tracked also here: https://bugs.webkit.org/show_bug.cgi?id=232367 |
I'm seeing corrupted geometry (and terrible performance, but that's for another ticket) in Safari 15 in a threejs-based webapp, Phoenix (https://hepsoftwarefoundation.org/phoenix/#/atlas). It almost looks as if the vertices and indices are out of sync for the faces - there are lots of 'new' incorrect faces. This only started with Safari 15.
Here's our ticket:
HSF/phoenix#358
but I'll of course explain below again.
To Reproduce
Steps to reproduce the behaviour:
Screenshots
Chrome (working okay):
Safari 15 (corrupted)
Platform:
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