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I have changed the new PMREMGenerator and the associated PMREMNode #28334

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Commits on May 25, 2024

  1. I added an adjustable renderTarget size to the new PMREMGenerator and…

    … also made the position of the cubeCamera adjustable. The rendered textures being projected mirrored, so it was necessary to make sure that uvNode.x.negate() was executed in the PMREMNode. That was not the case.
    Spiri0 committed May 25, 2024
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  2. Update PMREMNode.js

    commented out WebGLCoordinateSystem
    Spiri0 committed May 25, 2024
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  3. I also made the changes I made in the PMREMGenerator in the node syst…

    …em in the PMREMGnerator in the src so that the extensions in both are synchronous
    Spiri0 committed May 25, 2024
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Commits on May 26, 2024

  1. Update PMREMGenerator.js

    removed final space
    Spiri0 committed May 26, 2024
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  2. Update PMREMGenerator.js

    Spiri0 committed May 26, 2024
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  3. Update PMREMGenerator.js

    Spiri0 committed May 26, 2024
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  4. Update PMREMGenerator.js

    Spiri0 committed May 26, 2024
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  5. Update PMREMGenerator.js

    Spiri0 committed May 26, 2024
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  6. Update PMREMGenerator.js

    Spiri0 committed May 26, 2024
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Commits on Jun 6, 2024

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  2. I made a WebGPURenderTarget because at the moment it is not possible …

    …to use the RenderTarget with wgslFn. A distinction must be made between read and write access so that endless warnings do not occur
    Spiri0 committed Jun 6, 2024
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