envmap_vertex: Corrected calculation of world normal #7251
Merged
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We can't apply an arbitrary matrix to transform a normal -- we have to use the normal matrix.
The normal matrix for transforms into camera space is available, but the normal matrix for transforms into world space is not.
The solution is to transform the normal to camera space, and then back to world space using (the inverse of) the view matrix, which is available.
This error was only evident for non-uniformly-scaled meshes rendered with
MeshBasicMaterial
orMeshLambertMaterial
that also have an environment map.No wonder.