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Blinx beta 2026.11.02.1
Blinx beta 2026.11.02.1
Play Blinx on Windows or Linux with adaptive widescreen, higher internal
resolutions, controller support and optional gameplay mods. It uses XboxLLR,
the same engine behind JSRF Recompiled.
This is an early beta, tested through World 2. End-to-end completion
is not guaranteed. Please report bugs with the release version, selected mods,
steps to reproduce and diagnostic logs.
Choose Fit to screen for adaptive widescreen, including ultrawide displays.
Graphics options include internal resolution, 1x–8x supersampling, FXAA and
texture filtering. Optional gameplay mods remove the stage time limit, expand
time-control stock or provide infinite time controls. See the README for details.
Known issue: higher internal resolution or supersampling can slow stage
intros and gameplay. Use Original resolution and 1x supersampling if affected.
The scaling slowdown is still under investigation. Fresh settings currently
use Original resolution with 3x supersampling; existing saved choices take
precedence when updating.
Extract the complete Windows ZIP and open Start Game.exe. On Linux,
make the AppImage executable and run it. The native Linux build targets
x86_64, Ubuntu 24.04 or newer and Vulkan 1.3; it includes the launcher and runtime
dependencies. FUSE-less environments can use --appimage-extract-and-run.
Supply your own supported NTSC-U game files. Original media, console keys and
personal saves are not included. Keep your Windows data folder when updating.
Linux settings, identity and saves stay outside the AppImage at
${XDG_DATA_HOME:-~/.local/share}/xboxllr/xbox-4d530013/data/.
Preserve any chosen external save storage and its matching console identity.
Matching project/framework and prepared dependency source archives are included
with the downloads. SHA-256 checksums cover the Windows and Linux assets.