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Blinx 0.5.0 (beta)

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@mstan mstan released this 03 Nov 14:47

Version 0.5.0 ? early beta. This starts SemVer versioning for the existing, tested supersampling-fix build. Future releases are distributed through GitHub.

Play Blinx on Windows or Linux with adaptive widescreen, higher resolutions and optional time-control mods. Built on XboxLLR, the same engine used by JSRF Recompiled.

This beta fixes the rendering overhead behind the slowdown at stage entrances with supersampling enabled. At Original internal resolution and 3x supersampling, the tested Windows stage openings are back at the original game's approximately 30 updates per second, including 21:9. A separate 6x check rendered at 3840x2880 in 21:9 and averaged 29.68 updates per second over the first 604 updates of the tested Stage 2-1 opening on the owner's Windows PC. This does not establish full-speed performance in every stage or on other hardware. Higher settings may cost more performance.

Early beta: tested through World 2, not to completion. Please report bugs with your version, mods, reproduction steps and diagnostic logs.

Fresh settings use Fit to screen widescreen, Original internal resolution and 3x supersampling. Existing choices are preserved. FXAA, texture filtering, blended presentation and optional time-control cheats remain available in Mods.

Download the complete Windows ZIP, extract it, and open Start Game.exe. Keep your existing data folder when updating. On Linux, make the AppImage executable and run it. It targets x86_64 Ubuntu 24.04 or newer with Vulkan 1.3; use --appimage-extract-and-run without FUSE. Actual 3x gameplay and external settings were checked through WSL using software Vulkan; this is a functionality check, not a Linux speed guarantee. For WSL, keep game files on its native Linux filesystem to avoid slow mounted-drive startup.

Supply your own supported NTSC-U game files. Original media, console keys and personal saves are not included. Linux settings and saves stay outside the AppImage at ${XDG_DATA_HOME:-~/.local/share}/xboxllr/xbox-4d530013/data/. Keep your console identity with your saves, including any selected external save storage.

Matching project/framework source, prepared dependency source and SHA-256 checksums accompany the downloads.