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v0.0.6 — Windows audio fix

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@mstan mstan released this 11 Nov 08:39

Windows preview update.

  • Fixes incorrect playback pitch and repeated audio during the intro by passing the GBA mixer's actual sample rate to the host resampler.
  • Retains the portable audio fallback when SDL is unavailable.
  • Includes the ARM ABI header needed by the bundled overlay compiler.

Validated native intro and gameplay, correct output pitch, and another GBA title using the same engine correction. Fresh Adaptive Widescreen follows the window; existing explicit player choices and native saves are preserved.

Extract the complete ZIP and supply your own USA ROM and retail GBA BIOS. Execution save states are specific to the build.