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@mstan mstan released this 01 Nov 02:40

Owner approved all five NES title builds after the final combined technical gate. This release includes the qualified native execution/presentation optimization package. Exact scoped measurements and limitations: https://github.com/mstan/nesrecomp/blob/886692b/docs/validation/2026-10-31-final-campaign-handoff.md

Feature release: resident HD pack GPU rendering and selectable HD resolution. Zelda Remastered authored2x median CPU improves11.71% across five pairs; true16x4096x3840 runs93–108FPS on RTX3080Ti with zero fallback.32x/64x are experimental; unsupported graphics configurations retain portable authored-resolution rendering. Seamless Overworld remains experimental. Release documentation and dependency notices are updated.

SHA256 (LegendOfZeldaNESRecomp-USA-NTSC-cycle-mods-preview-windows-x64.zip): f11a660dcd89b670e85015ba0b608588256c684a91c33fe1674589558613fc4b. No ROM is included; use your own supported dump. Native saves/settings are preserved.