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The Legend of Zelda 1.12.0 - Stopwatch freeze scopes

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@mstan mstan released this 05 Nov 05:05

Seamless Overworld now has a Stopwatch scope dropdown in its Gameplay options:

  • Entire map keeps the previous map-wide freeze and remains the default scope.
  • Current viewport freezes the visible world rectangle captured at pickup, including adaptive Fit and ultrawide margins.
  • Current room freezes the original NES room Link occupied at pickup.

Moving, zooming or resizing afterward keeps the captured area fixed. Another stopwatch captures a new area, and current-build save states retain it.

Fresh profiles enable Seamless Overworld for adaptive widescreen by default. Existing explicit display/mod choices and native saves/settings are preserved. Seamless Overworld remains experimental and local-only; its existing cross-room interaction limitations still apply. The HD rendering improvements from v1.11.0 are retained.

Validated on Windows x64 HLE with real native pickups, enemy movement inside/outside each scope, repeated pickups, ultrawide/portrait resizing, save/load, invalid-state rejection, and startup from the packaged build with developer tool paths removed. Matching crash symbols are included as a separate developer download.

No ROM is included; use your own supported USA PRG0 dump.

SHA256 (LegendOfZeldaNESRecomp-USA-NTSC-cycle-mods-preview-windows-x64.zip): e2716b4b684cec8800a314b924245cbc7b43b6606fe6197912119f5a5df5a74e.