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Mega Man X — damage multipliers prerelease 2
Pre-releaseTwo independent optional gameplay mods control X's outgoing damage and either player's received damage. Each supports 0.1x–10x, with a default of 1x.
This prerelease carries fractional HP between hits instead of rounding every positive hit up to 1 HP. At 0.1x, five ordinary 2-HP hits now cost 1 HP total. Fractions are tracked separately for enemies and players, preserved in current-build saves and rewind, and bounded to prevent health arithmetic overflow. Native immunities, armor processing and instant-death hazards are preserved.
Validation covered native and interpreted combat, mirrored dispatch, imported weapon weaknesses, X/Zero selection, repeated fractional hits, save/load and render rollback. Matched Highway gameplay confirmed a 2-HP enemy takes two uncharged shots at 1x and one at 3x, and the same contact costs 2 HP at 1x while 0.1x carries 0.2 HP toward subsequent hits.
Windows x64 portable ZIP. Supply your own supported US Mega Man X ROM. Adaptive widescreen is enabled for fresh profiles; existing saved choices are preserved.