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v0.0.8 - Native runtime optimizations

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@mstan mstan released this 27 Oct 18:50
· 10 commits to main since this release

Updated to the native optimization engine, pinned at 455fe8eb49abd39e3d168105bb6c7290581c0306. Native RAM access, text rendering and presentation conversion reduce host overhead while the audited GBA BIOS continues to execute as generated LLE code. Generated guest code uses O2; Windows runtime code uses O3.

The matched wide-view workload on the older qualification host used 5.1% less process CPU time. Native-view measurements were neutral/inconclusive. This is a whole-package CPU result, not an FPS claim. Adaptive Widescreen remains available.

Native in-game saves are preserved. Save states are specific to each build. Supply your own supported ROM and GBA BIOS; neither is included.

BUILDINFO.json records source pins, the Windows optimization profile and artifact identities; SHA256SUMS.txt verifies every artifact.