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Sonic family v0.7.1
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205 commits
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Sonic family v0.7.1
Five further player-reported fixes for Sonic 3, Sonic & Knuckles and Sonic 3 & Knuckles.
- Restores source-placed AIZ floating platforms in widescreen. Native platform lifetime checks now match their expanded activation window; visible movement and actual landings pass in Sonic 3 and the combined game.
- Removes the black left-edge region during the AIZ1 plane intro. Native output and the later coastline are unchanged.
- Fixes imported GHZ spring/fall sprite jitter by matching the installed foreground camera. GHZ/SYZ fractional presentation uses that same camera basis; other stage deformation rules are preserved.
- Fixes imported Marble Zone blocks creeping after input release and push sounds restarting continuously. Normal pushes, slides, falls and lava movement remain intact.
- Displays the actual three-digit life count above 99 using the existing digit artwork. Earned lives, awards and native save behavior are unchanged. Sonic, Mighty and Shadow, CD colors/badges, current-build save/load and 144 Hz presentation are covered.
Carries forward v0.7.0's corrected Blue Spheres widescreen, automatic owned-media
imports (including ISO, BIN/CUE and ZIP), optional gameplay/presentation/audio
features and default-on replayable diagnostics. No new character assets.
Supply your own matching game media. Public packages exclude ROMs, converted
packs, personal saves and settings. Preserve native saves and campaign journals
when upgrading. Older save states remain build-specific.