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Sonic the Hedgehog v1.0.3
Sonic the Hedgehog v1.0.3
- Adopts moving platforms by their placement origin when widescreen loading
takes over, preventing duplicate platform objects. - Uses complete ROM artwork for early capsule and giant-ring rendering, and
keeps capsule ink independent of the boss hit flash in the wider view. - Continues Sonic's act-end run beyond the visible edge. Capsule animals keep
their native lifetimes while their graphics continue through wide margins,
preserving the original results timing. - Retains the outgoing background and scroll data until the results fade is
finished, even after the game selects the next zone. - Extends Marble's magma curtains and lava-wall rear fill through the left
margin while retaining foreground stonework and original collision data.
Fresh installations use adaptive Fit to screen; saved settings are retained.
32:9 remains experimental. Supply your own verified REV00 ROM. Save states
are build-specific; preserve native saves and settings when updating.
Validated native output against v1.0.2, all 17 ordinary act-exit presentation identifiers, current-build save/load at 120 Hz, and the packaged scene controls.
QA credit: TheGabeMaster29.