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Sonic the Hedgehog v1.0.3

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@mstan mstan released this 07 Nov 02:56

Sonic the Hedgehog v1.0.3

  • Adopts moving platforms by their placement origin when widescreen loading
    takes over, preventing duplicate platform objects.
  • Uses complete ROM artwork for early capsule and giant-ring rendering, and
    keeps capsule ink independent of the boss hit flash in the wider view.
  • Continues Sonic's act-end run beyond the visible edge. Capsule animals keep
    their native lifetimes while their graphics continue through wide margins,
    preserving the original results timing.
  • Retains the outgoing background and scroll data until the results fade is
    finished, even after the game selects the next zone.
  • Extends Marble's magma curtains and lava-wall rear fill through the left
    margin while retaining foreground stonework and original collision data.

Fresh installations use adaptive Fit to screen; saved settings are retained.
32:9 remains experimental. Supply your own verified REV00 ROM. Save states
are build-specific; preserve native saves and settings when updating.

Validated native output against v1.0.2, all 17 ordinary act-exit presentation identifiers, current-build save/load at 120 Hz, and the packaged scene controls.

QA credit: TheGabeMaster29.