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Super Metroid v0.3.22 - rebuilt Higher FPS
This release replaces the previous FPS mod with the rebuilt Higher FPS presentation system, following the object-scene approach used by SonicAnthology.
- Samus now moves smoothly through pose changes. Object motion follows the sprites actually uploaded for display, including delayed and held uploads.
- Native sprites and widescreen margins share the same motion. Current sprite art stays intact, and gameplay and audio keep their original timing.
- Removes a redundant widescreen draw on each simulation frame.
- Fixes console Reset resuming an obsolete scheduler continuation.
The existing FPS mod entry is updated in place to version 2. Its enabled state and selected FPS rate are retained; there is one Higher FPS control in Mods. It remains an optional presentation enhancement and works independently of widescreen. Auto follows display refresh; fixed rates remain available.
The owner accepted the prepared playtest. Automated checks verify intermediate displayed motion, unchanged same-width simulation traces, current-build save/load/reset continuation, and representative 120/144 FPS routes. Coverage is representative rather than a full-game guarantee; unverified object ownership and discontinuities stay discrete. Existing release runtime selections and portable fallbacks are preserved.
Keep native SRAM saves and settings when updating. Host save states are build-specific. Supply your own supported ROM; downloads contain only the precompiled runtime and assets.