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Super Metroid v0.4.2 - precompiled runtime

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@mstan mstan released this 04 Nov 01:36

Super Metroid v0.4.2 brings the gameplay enhancements and the latest stable
renderer and Higher FPS improvements together on main.

  • Fix the minimap's drifting bottom dotted row in both Center and Edges HUD layouts.
  • Restore Mother Brain's rainbow beam and hide premature boss-arena staging in the Mother Brain and Crocomire fights.
  • Hide the parked ship fragment before its authored entrance during the Zebes planet introduction.
  • Clear leftover staff text when skipping the credits, and restore the Tourian victims' appearance when returning without The Baby.
  • Keep the Zero Mission shoulder-aim angle after releasing and pressing the shoulder again. Align the laser sight to the displayed cannon and native projectile direction.
  • Optionally use original Zero Mission room tiles, palette and S/M map icons by selecting your own supported USA GBA ROM in the map feature's resource picker. No donor artwork or ROM is included.

Fresh installs enable Widescreen with adaptive Fit by default. Existing saved
aspect, renderer and mod choices remain honored. Elective gameplay enhancements
stay optional; original author and source credits remain in each mod's details.

The unidentified Speed Booster shortcut cover is deferred. The OpenGL/Vulkan
assessment did not establish a general Vulkan fix; explicit backend choices are
preserved. Native SRAM saves can be retained when updating. Save states are
specific to their build.

Supply your own supported unmodified Super Metroid ROM. The Windows x64, Linux
x64, macOS arm64 and macOS x64 packages contain the precompiled runtime and mod
catalog, with no ROMs, developer saves or build toolchain.