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Super Metroid v0.4.5 separates Widescreen and Continuous Rooms into independent
launcher mods. Widescreen expands the current room. Continuous Rooms exposes
adjoining scenery and offers neighboring-room logic and Continuous/Native door
transitions, including at 4:3. Continuous Rooms is experimental and starts Off
on fresh installs; Widescreen still starts On with adaptive Fit. Existing saved
choices retain their effective behavior when migrating to the separate switches.
Optional quality-of-life features:
- Low-health alarm: choose Shortened or Muted, or leave the mod disabled for
the original warning. Health indicators and other sound effects remain enabled. - Zero Mission shoulder controls: the missile shoulder selects power bombs
in Morph Ball using the selected hold or toggle behavior. Native firing and
ammunition consumption still apply. - Pause readouts: play time/item percentage and maximum ammo occupy the
lower left and right corners. Each readout remains independently optional. - One-missile red doors: open red doors with one standard missile.
- Run by default (hold to walk): invert the configured Run button during
gameplay while retaining normal menu controls.
Elective enhancements remain disabled by default. Preserve settings and native
SRAM when updating; execution snapshots are specific to their runtime build.