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Revert "Add high-performance, carefully engineered allocator (Addendum to 5dc09d9)" for now (Clean-up is underway)
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7 files changed

+264
-1255
lines changed

7 files changed

+264
-1255
lines changed

Client/core/CSettings.cpp

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@@ -1139,7 +1139,6 @@ void CSettings::CreateGUI()
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m_pDebugSettingCombo->AddItem("#0000 Lua trace")->SetData((void*)EDiagnosticDebug::LUA_TRACE_0000);
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m_pDebugSettingCombo->AddItem("#0000 Resize always")->SetData((void*)EDiagnosticDebug::RESIZE_ALWAYS_0000);
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m_pDebugSettingCombo->AddItem("#0000 Resize never")->SetData((void*)EDiagnosticDebug::RESIZE_NEVER_0000);
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m_pDebugSettingCombo->AddItem("#0000 Memory allocation debug")->SetData((void*)EDiagnosticDebug::BAD_ALLOC);
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m_pDebugSettingCombo->SetReadOnly(true);
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vecTemp.fY += fLineHeight;
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Client/mods/deathmatch/logic/luadefs/CLuaDrawingDefs.cpp

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@@ -1773,8 +1773,6 @@ int CLuaDrawingDefs::DxGetStatus(lua_State* luaVM)
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return "#0000 Resize always";
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case EDiagnosticDebug::RESIZE_NEVER_0000:
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return "#0000 Resize never";
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case EDiagnosticDebug::BAD_ALLOC:
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return "#0000 Memory allocation debug";
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default:
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return "Default";
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}

Client/multiplayer_sa/CMemoryAllocatorDiagnostics.cpp

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Client/multiplayer_sa/CMemoryAllocatorDiagnostics.h

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