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This release makes the generated controls fit each model's proportions instead of assuming Rigify's default ones, and extends support back to Blender 3.6 LTS.
Features
- support Blender 3.6 LTS
Fixes
- lock finger control translation so fingers can no longer be stretched from the viewport (#5, thanks @Aku-Origin)
- scale the head and IK hand control widgets to the model: VRM bones are much shorter than Rigify's widgets assume, so the controls rendered inside the meshes and could not be selected in the viewport (#14, thanks @m00nk)
- place the head control circle just above the model's crown instead of floating high over it
- point the metarig's eye bones straight forward: VRM 1.0 models import with tilted eye bones, so the eye rig's aim constraint rotated the eyes out of their sockets while the rig was at rest (#12, thanks @AlexCZhou and @Lightnet)
Tests
- run the suite against Blender 3.6 in CI alongside 4.5 and 5.1
- check that control widgets clear the meshes, that eyes stay at rest, and that finger controls are locked, on every sample model
Compatibility
Tested with Blender 3.6.23 through 5.1.2 and VRM Add-on for Blender 4.4.0, on both the VRM 0.x and 1.0 formats. This addon supports models authored in VRoid Studio, or models that follow VRoid's bone naming conventions.