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MDK 1.2.3

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@github-actions github-actions released this 27 Oct 23:43
· 20 commits to main since this release

Fixes

  • Sniping no longer crashes on Direct3D 12 (#31, #34).
  • The mission timer ring around the health counter empties as time runs out (#26).
  • The HUD uses the current arena's colours, so icons such as the dog powerup show their right colours (#33).
  • Gunter flies head first down the energy stream after the boss (#28).
  • The snowboard is drawn over the floor under it (#29).
  • At the end of the LEVEL4 snowboard ride Kurt no longer sinks into the corridor floor. Like the original, the arena the camera is in is now always drawn over the neighbouring one.
  • The mouse look is limited to 30° up and 60° down. At steeper angles Kurt disappeared and the camera could go through the floor.
  • Stereo modes draw the sniper scope and other insets in both eyes (thanks @agrofubris, #35).
  • The fall fills a near-square screen, such as a foldable's inner display, instead of a box with black edges all round.
  • 2D screens fit whole on non-4:3 displays and stay centred beside a camera cut-out.

New

  • Touch layout editor (Options → Touch): move and resize the on-screen controls and set their opacity (#27).
  • Quick save and Quick load in the pause menu.
  • FPS overlay switch in Options → Game.
  • Console from the menu (Options → Game), with the keyboard on touch screens. A tap outside the console or one Back closes it.
  • mdk.log in the user folder: the game's output, including crashes and device details. Phones have no console.
  • The loading screen's bar fills as the level loads.
  • The version is shown in the main menu's corner.

Android

  • Play the MDK folder in place: Options → Mods → Import from folder → Play in place reads the game from the picked folder (needs All files access) instead of copying it.
  • Render scale Auto (about 1080p) is the new default. Existing settings keep their scale; pick Auto once.
  • Ambient occlusion at half resolution and a smaller shadow map in the enhanced look.
  • Touch buttons are sized in millimetres and rounded. Menu rows are bigger, and long options pages scroll.
  • The on-screen keyboard shows for a save's name. It opens without autocorrect, so corrections no longer garble console commands.
  • New setup dialogs.

Performance

  • Levels load 20–40 % faster: PNG decoding, Kurt's HD frames and arena lighting use every core.
  • A level's decoded HD images are freed once it has loaded.