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SkyNET SDL 1.2.1

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@nautilusbits nautilusbits released this 02 Nov 02:19
· 6 commits to main since this release

Movies, shadows from muzzle flashes, the laser rifle's live scope, and fixes from GitHub issues. Thanks to everyone who reported them.

Fixed issues

  • #5 Muzzle flashes and explosions cast shadows (OPTIONS > DISPLAY > ENHANCED... > SHADOWS High)
  • #6 The .VID movies play as in DOS: the intro, mission briefings, the scenes after a won mission, the ending, and Future Shock's intro. Any key, click, tap or pad button skips a movie.
  • #10, #13 Explosions show again after loading a save or changing maps
  • #12 The laser rifle's monitor shows a live 2x zoom in green, as in DOS
  • #14 Future Shock pickups show their names instead of str_ keys
  • #15 A planted satchel shows "Detonation in:NN secs." above the panel

Changes

  • Android: a finger held on FIRE also aims when you drag it. The touch stick no longer jumps when touched. The first start shows its progress instead of a still screen, and the start no longer flashes. The app tells Android it is a game, with performance and battery modes. It also asks the system for full CPU speed, which some phones honour. On phones with their own game manager (Honor, Xiaomi, Samsung), turning on its performance mode for SkyNET helps most.
  • Faster loads: decoded HD textures are cached, so later loads skip the decode. Exits inside a mission load behind the last frame, without the loading screen.
  • MODS taps on the title apply at once. A played demo returns to the title.
  • RetroEng 0.50.0.

Still open: #9 (Mali-G52 phones) and #11 (Android first start): please try this version and tell us. #16 is new.

Downloads

File What it is
skynet-sdl-1.2.1-win-x64.zip Windows x64: skynet-sdl.exe (game) and SkyNetEdit.exe (editor). Unzip anywhere, or into the SkyNET folder, then run skynet-sdl.exe --data <the game's data folder>.
skynet-sdl-1.2.1-linux-x64.tar.gz Linux x64 (glibc 2.35+, a Vulkan driver): ./skynet-sdl --data <the game's data folder>; the editor is ./SkyNetEdit.
skynet-sdl-1.2.1-osx-arm64.tar.gz / -osx-x64.tar.gz macOS on Apple Silicon / Intel (Metal). The binaries are not signed: after unpacking run xattr -dr com.apple.quarantine skynet-sdl-1.2.1-osx-* once.
SkyNET-1.2.1.apk Android (arm64, Vulkan). Installs over 1.2.0. On the first start it asks for All files access and the SkyNET folder, or copies it.
skynet-hd.zip Optional HD mod (CC BY-NC 4.0), unchanged since 1.1.0: HD textures, 3D models, robots and guns in hand for the ENHANCED look. Put it into mods/ beside the game and turn it on under OPTIONS > MODS.

The Linux and macOS archives are added by the build a few minutes after the release.