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SkyNET SDL 1.6.0

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@nautilusbits nautilusbits released this 05 Nov 20:54
· 2 commits to main since this release

Crosshair styles, a touch button for throwables, and fixes from GitHub issues. Thanks to everyone who reported them.

New

  • Crosshair styles (#31): OPTIONS > DISPLAY > CROSSHAIR cycles CURRENT, DOS, DOT and CROSS.
  • Android: ITEM button (#32): steps through the thrown items you carry (pipe bomb, grenade, satchel...).

Fixed

  • Explosions hit like in DOS (#35, #36): blast damage now counts the size of the thing it hits, as the original does. A satchel fells a comms tower, robots go down after the same number of shotgun hits as in DOS (there is no random roll), and a rocket or grenade explodes just short of where it hits.
  • A robot's death explosion can now set off nearby things, such as a row of petrol pumps.
  • Smarter robots (#23, IMPROVED AI): a Terminator that sees you in range stops, turns and fires instead of standing turned away. CLASSIC AI is unchanged.
  • No magenta pixels (#33) in the menus and on the TACTICAL model, also with the HD texture mod.
  • Crash on entering a map mid-play (#37) with ENHANCED reflections on some GPUs (D3D12) is fixed.
  • Future Shock shows its own art on the loading screen.

Downloads

  • skynet-sdl-1.6.0-win-x64.zip – Windows (game + editor)
  • skynet-sdl-1.6.0-linux-x64.tar.gz, -osx-x64.tar.gz, -osx-arm64.tar.gz – Linux and macOS
  • SkyNET-1.6.0.apk – Android
  • skynet-hd.zip – the HD mod (unchanged since 1.2.1)

You need the original game data. See the README.