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Per Aspera Ad Astra RC1

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@ndahn ndahn released this 12 Jul 20:03
· 427 commits to main since this release

First release with support for templates! Templates are python scripts that can automate more complicated use cases, like creating entire blending layer trees or registering clips in bulk.

NOTE:
Not one of the templates has been tested in-game so far.
This prerelease is aimed at getting people to use them and get some feedback.

Templates:

  • example.py: check this first if you want to create your own templates
  • ER/dodge_stutter_fix.py: fixes the infamous dodge stutter issue
  • ER/gesture.py: create a new gesture slot (start, loop, end)
  • ER/goods_anim.py: create a new slot for consumables (oneshot or weapon buffs)
  • ER/grab_victim.py: create a new behavior for being grabbed
  • ER/new_jump.py: creates new directional jumps with support for jump attacks
  • ER/npc_attacks.py: create new slots for NPC attacks
  • ER/throw_attack.py: create a new behavior for grabbing enemies
  • SDT/npc_animations.py: create new slots for NPC actions

Most of these templates are based on the fine work of these astonishingly fine people:
FloppyDonuts, Raster, Ionian, PossiblyShibi

In other news:

  • fixed several issues around creating new objects
  • fixed some issues with variable/event/animation management
  • improved search functionality and speed
  • right click a flags attribute to set it from a number
  • many, many, MANY UI improvements
  • additional descriptions in the most important dialogs

A huge shoutout to Igor for testing and helping to debug!