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He protec, but he also behave

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@ndahn ndahn released this 17 Sep 03:17
· 329 commits to main since this release
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Copy/paste for subtrees!

  • Right click a node, select copy -> hierarchy
  • The hierarchy is copied to your clipboard, you can save it as a text file for later, too!
  • Find a node you want to attach a copy of the hierarchy to
  • Right click the pointer attribute -> Clone hierarchy
  • Check the dialog, then hit okay
    • Will assign new IDs to objects and update pointers accordingly
    • Will create missing events, variables and animations
    • StateInfo objects will receive unique state IDs if necessary
    • Will do its best to remap types, so most stuff should be compatible between Sekiro, Elden Ring, and Nightreign

Also included

  • New ER template: Ash of War (includes follow ups, stance, charge, shield, rolling, cancels, weapon type variations)
  • New ER template: Weapon Moveset (includes right, both, dual, left, backstabs, special, warrior, jump, ride)
  • Much more reliable undo/redo
  • Special handling for event/variable/pointer attributes
  • An icon :)

v0.9.1

  • Now also works for invalid event/variable/animation indices
  • Added import hierarchy feature for saved hierarchies
  • Fixed bug when deleting objects

v0.9.2

  • Fixed critical bug where copying a hierarchy would break the behavior

v0.9.3

  • Added an "Attach" menu to graph nodes - copy and paste to your heart's content!
  • Hierarchy imports should now be a little more robust between different people
  • Cloning a hierarchy from a StateInfo node will now also restore the associated wildcard transitions
  • Behaviors are saved with comments in the XML again
  • Jumping to an object will no longer switch the statemachine if the object can also be found in the already open one
  • Creating a new variable no longer requires setting a default value

v0.9.4

  • Deleting a StateInfo will now also delete the corresponding wildcard transition (game crashes otherwise)
  • TransitionInfoArray flags are now displayed properly
  • Added simple behavior format verification
  • Small QoL improvements and bug fixes