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v0.9.0
He protec, but he also behave
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ndahn
released this
17 Sep 03:17
Copy/paste for subtrees!
Right click a node, select copy -> hierarchy
The hierarchy is copied to your clipboard, you can save it as a text file for later, too!
Find a node you want to attach a copy of the hierarchy to
Right click the pointer attribute -> Clone hierarchy
Check the dialog, then hit okay
Will assign new IDs to objects and update pointers accordingly
Will create missing events, variables and animations
StateInfo objects will receive unique state IDs if necessary
Will do its best to remap types, so most stuff should be compatible between Sekiro, Elden Ring, and Nightreign
Also included
New ER template: Ash of War (includes follow ups, stance, charge, shield, rolling, cancels, weapon type variations )
New ER template: Weapon Moveset (includes right, both, dual, left, backstabs, special, warrior, jump, ride )
Much more reliable undo/redo
Special handling for event/variable/pointer attributes
An icon :)
v0.9.1
Now also works for invalid event/variable/animation indices
Added import hierarchy feature for saved hierarchies
Fixed bug when deleting objects
v0.9.2
Fixed critical bug where copying a hierarchy would break the behavior
v0.9.3
Added an "Attach" menu to graph nodes - copy and paste to your heart's content!
Hierarchy imports should now be a little more robust between different people
Cloning a hierarchy from a StateInfo node will now also restore the associated wildcard transitions
Behaviors are saved with comments in the XML again
Jumping to an object will no longer switch the statemachine if the object can also be found in the already open one
Creating a new variable no longer requires setting a default value
v0.9.4
Deleting a StateInfo will now also delete the corresponding wildcard transition (game crashes otherwise)
TransitionInfoArray flags are now displayed properly
Added simple behavior format verification
Small QoL improvements and bug fixes
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