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Fixed an issue on iOS where the Unity Player Accounts sign-in window stayed open after sign-in without returning to the app, thereby failing to complete the sign-in process. The fix comes with some changes to the authentication flow on iOS: on calling PlayerAccountService.Instance.StartSignInAsync(), users will now see a pop-up ' wants to use "unity3d.com" to sign in' with 'Cancel' and 'Continue' buttons. If the user presses 'Continue', they will then proceed to the sign-in page via web view as before, and will be returned to the app on successful sign-in. Pressing 'Cancel' will abort the sign-in attempt and return the user to the app immediately.