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Releases: nicolas-goyon/Folkhold
Releases · nicolas-goyon/Folkhold
Release list
Folkhold 0.31.2
Versions
| Version | Change | Commit |
|---|---|---|
| 0.31.2 | docs: The Roads More Travelled makes paths on the routes of the caravans (#464) | 3674218 |
| 0.31.1 | fix(world): the route line follows a walk on the blocks, and the journal keeps the last route (#463) | 1fb4923 |
| 0.31.0 | feat(world): approximate and precise route lines, and a new calculation on request (#461) | 81aab24 |
| 0.30.3 | fix(world): the route of the journal goes through the gates, with its progress and the relief (#458) | 78708e4 |
| 0.30.2 | fix(world): a repair asks at once for its materials with quests (#456) | 01c5d46 |
| 0.30.1 | fix(world): the route of the journal shows as a yellow line in the world (#452) | 82569bd |
| 0.30.0 | feat(world): the journal shows the caravan route between two villages (#449) | 4524db2 |
| 0.29.0 | feat(world): the player journal of the discovered villages and factions (#447) | 91f1920 |
| 0.28.0 | feat(world): the caravan routes use the roads, bridges and tunnels of the world (#446) | c99ceaf |
| 0.27.0 | feat(world): the faction units have their own voices (#444) | ff6873f |
| 0.26.5 | perf(world): the construction ghost keeps its vertices in buffers (#443) | 7335dce |
| 0.26.4 | test(world): the raid spawn GameTest waits for the light of its blocks (#442) | d13b131 |
| 0.26.3 | fix(world): a caravan mule gets to its merchant behind the wall of a village (#440) | bb82dde |
| 0.26.2 | test(world): the faction color and ruins bank GameTests set their level and stock (#439) | 128d627 |
| 0.26.1 | test(world): the raid gate test closes the gate before the check inside the palisade (#432) | ed92623 |
| 0.26.0 | feat(world): the builders keep the blocks that a player placed (#436) | 081deab |
| 0.25.0 | feat(world): the builder sites go on while their chunks are not loaded (#435) | ea91ba4 |
| 0.24.0 | feat(world): the builders repair the damaged blocks of their village (#434) | c7770c7 |
| 0.23.0 | feat(world): the handymen light and put out the braziers of their village (#433) | 801a5aa |
| 0.22.0 | feat(world): the builders take the materials from the village stock (#430) | 5000ee5 |
| 0.21.0 | feat(world): the builders of a village build the construction sites (#428) | 90111ae |
| 0.20.0 | feat(world): builder and handyman villagers with an animated model (#426) | 4fc3d72 |
| 0.19.0 | feat(world): the villagers of a village are its whole population (#425) | d916744 |
| 0.18.0 | feat(world): crossbow archers in the larger villages (#422) | acdc6fe |
| 0.17.0 | feat(world): guard detachments in the vanilla villages of a territory (#421) | 72a3857 |
| 0.16.2 | fix(world): raids against the faction villages: spawn positions and march (#420) | 0deadbd |
| 0.16.1 | fix(world): discovery with the structure sets of the chunk generator (#419) | 2ae195c |
| 0.16.0 | feat(world): ghost preview and placement of a construction (#411) | a4bdff1 |
| 0.15.1 | feat(core,world): reach zone at the feet of the builders (#410) | cef0fbb |
| 0.15.0 | feat(blocks): quest board made with PixVox (#418) | 2691fd2 |
| 0.14.0 | feat(blocks): building signs made with PixVox (#417) | 2917c09 |
| 0.13.0 | feat(blocks): brazier made with PixVox (#415) | e0f012b |
| 0.12.0 | feat(blocks): village heart, watch post and bank blocks made with PixVox (#414) | 403f923 |
| 0.11.0 | feat(world): construction plans with supports and scaffolding (#407) | 6c4d0a6 |
| 0.10.0 | feat(world): rider, a mounted unit of the garrison (#406) | 807d8fe |
| 0.9.0 | feat(world): faction golem, the heavy unit of the large villages (#405) | be3090a |
| 0.8.0 | feat(world): healer unit of the garrison (#403) | 1bf0d42 |
| 0.7.0 | feat(world): garrison size and equipment from the village level (#402) | b1403cc |
| 0.6.1 | build(dev): the GameTest server has its own folder and a new world for each run (#400) | e2f0c75 |
| 0.6.0 | feat(world): test world with a faction village next to the spawn point (#399) | d412873 |
| 0.5.4 | docs(design): scope of J5 and J6, construction system before the growth (#396) | c46acb6 |
| 0.5.3 | docs(design): order and numbers of the milestones J5 to J8 (#389) | 3f9973d |
The versions start from 0.5.2 (v0.5.2).
All changes: v0.5.2...v0.31.2
Folkhold 0.5.2
Versions
| Version | Change | Commit |
|---|---|---|
| 0.5.2 | ci: the checks of develop on all the pull requests of a stack (#384) | cabcfde |
| 0.5.1 | ci: the version badge reads the version from GitHub Pages (#387) | e13652f |
| 0.5.0 | feat(blocks): library mod folkhold_blocks with the Folkhold blocks and the brazier (#379) | 22c36ae |
| 0.4.1 | ci: the version badge reads the version from the badges branch (#378) | 0abd33c |
| 0.4.0 | perf(modpack): C2ME, ScalableLux and NoisiumForked for faster chunk generation, Chunky for the pre-generation (#376) | ff5bb65 |
| 0.3.6 | fix(world): the village heart does not wait for the generation of chunks (#375) | 775e97a |
| 0.3.5 | feat(world): the discover action of the admin screen checks 3000 blocks in each direction (#374) | f1768e7 |
| 0.3.4 | test(world): the guard of the fence gate test has no random stroll (#373) | 55f480f |
| 0.3.3 | fix(world): caravans go through the gates of the villages (#364) | 32564d6 |
| 0.3.2 | fix(world): no item from the Nether in the trade (#363) | def7bb7 |
| 0.3.1 | feat(world): territory HUD and quest HUD show by default (#362) | 211dec4 |
| 0.3.0 | fix(modpack): remove Weather2, Expanded Weather2 Dynamics and CoroUtil (#355) | 2738181 |
| 0.2.2 | fix(world): the units drop a player in creative or spectator mode (#354) | 7a1b890 |
| 0.2.1 | fix(world): zombie villager textures for the professions of the mod (#352) | ec2d4d5 |
| 0.2.0 | feat(core,world): territory as a disc of chunks around the village (#351) | bee5376 |
| 0.1.5 | fix(world): one noise column for each route cell, no blocked group after an error (#350) | 7ca4b53 |
The versions start from 0.1.4 (v0.1.4).
All changes: v0.1.4...v0.5.2
Folkhold 0.1.4
Versions
| Version | Change | Commit |
|---|---|---|
| 0.1.4 | docs: centered header, CI and release badges, project information in the README (#341) | ec9de30 |
| 0.1.3 | ci: Bump actions/setup-python from 6.3.0 to 7.0.0 (#342) | f5a7b94 |
| 0.1.2 | ci: Bump actions/setup-java from 6.0.1 to 6.1.0 (#343) | 240a99a |
| 0.1.1 | ci: release on each merge of develop into main, version from the bump markers (#340) | e69b252 |
194 commits with no bump marker
- 0.1.0: test(world): the bank tests remove the bank chests of earlier tests (#337) (bbc2727)
- 0.1.0: fix(world): no faction village near a vanilla village (#335) (e96f0f0)
- 0.1.0: docs(ui): only a button shows its cut label in a tooltip (#334) (69426a2)
- 0.1.0: refactor(world): one goal list for the faction units (#333) (9a4d58f)
- 0.1.0: build: GameTests in a gametest source set outside the mod jars (#316) (c5fdb4e)
- 0.1.0: fix(i18n): translation keys for the texts with a number or a separator (#325) (d3ee50b)
- 0.1.0: refactor: one helper for each duplicated piece of code, no dead code (#324) (2220663)
- 0.1.0: docs: guides match the code, workflow for the generated files (#330) (6e8c1af)
- 0.1.0: docs: comments describe the current state of the code (#327) (5bdc4e9)
- 0.1.0: fix(core): job rotation, scheduler failure policy, stable map order, lenient enum names (#322) (ea332cd)
- 0.1.0: docs(design): implemented and planned markers, current facts (#329) (b23b7d5)
- 0.1.0: build: Spotless, javac lints and Error Prone on the mods (#321) (ef25f9a)
- 0.1.0: ci: timeouts, cancel on pull requests only, INFO logs, annotations from the markers (#319) (d41a995)
- 0.1.0: docs: MIT license for the code, CC BY 4.0 for the assets (#328) (fa58b19)
- 0.1.0: perf(world): stagger the heart ticks and cache the reputation tiers (#326) (c527ad9)
- 0.1.0: fix(world): send the payloads through ModNetwork.send (#323) (e880745)
- 0.1.0: ci: release from main only, release before publish, pinned packwiz and Go (#320) (4d9b02b)
- 0.1.0: build(core): JaCoCo coverage report and the missing unit tests (#318) (954d20a)
- 0.1.0: test(world): JUnit tests with the game runtime for the pure logic and the codecs (#317) (e812003)
- 0.1.0: fix(world): loot tables of the heart and the bank chest, lenient faction load, data versions (#315) (71f328d)
- 0.1.0: fix(core,world): UI state that ends and clears itself (#314) (e591bc6)
- 0.1.0: fix(world): a posted archer shoots from its post and does not go to a target (#313) (ab4aa5d)
- 0.1.0: fix(world): wait between two path searches to an anchor that a unit cannot reach (#312) (1057a3b)
- 0.1.0: fix(world): restore the build of main and make four GameTests stable (#332) (0e41e54)
- 0.1.0: fix(world): units close the passages they go through and do not cycle them (#311) (665dbcc)
- 0.1.0: fix(world): a new post starts the direct-move budget of a unit again (#310) (60eab50)
- 0.1.0: fix(world): check the quest actions on the server and keep the rewards of absent players (#309) (f165d1a)
- 0.1.0: fix(world): caravan guards get the health multiplier one time (#308) (210ac55)
- 0.1.0: fix(world): a caravan with entities arrives as soon as it reaches the village (#307) (ba16eb9)
- 0.1.0: fix(world): change the settlement id in the groups, the routes and the quests (#306) (a8e4012)
- 0.1.0: fix(world): merchants and caravans sell only what the stock has (#305) (75a2945)
- 0.1.0: fix(world): stop the route worker before the save and keep a failed search (#304) (a5914db)
- 0.1.0: fix(world): one viewer at a time for a bank chest (#303) (67afdd1)
- 0.1.0: feat(world): quest guidance and quest times on the game time (a5e25bc)
- 0.1.0: fix(world): caravans and faction units walk on powder snow (7ff3913)
- 0.1.0: feat(world): smaller territory banner and nearest village of the territory (620ebf5)
- 0.1.0: feat(core): back button in sub-screens, dialogs and texts that fit (8b506ba)
- 0.1.0: feat(world): admin screen shows the villages of the discovery and discovers on demand (1aaa525)
- 0.1.0: feat(world): stairs at the village gates to the terrain (349d165)
- 0.1.0: test(world): the papers test waits for the heart registration (1d0aa9d)
- 0.1.0: feat(world): papers centered on the quest board (a6c7b81)
- 0.1.0: feat(world): quest board at the end of the path, with one paper for each offer (3263f35)
- 0.1.0: feat(world): toasts, territory title and village action bar (02ea9d6)
- 0.1.0: feat(world): quest and territory HUD panels (402ede7)
- 0.1.0: feat(world): admin screen with menus, badges and a status line (794ac7f)
- 0.1.0: feat(world): village heart screen, player first (125f4d6)
- 0.1.0: feat(world): pillage dialog with the reputation before and after (6520460)
- 0.1.0: test(world): the board test uses a neutral player (738d414)
- 0.1.0: feat(world): quest board screen as a notice board (334d6a0)
- 0.1.0: feat(core): disabled button on parchment (7ccebdb)
- 0.1.0: feat(core): badges with custom colors, clock text (869cd1c)
- 0.1.0: feat(core): UI framework with the wood and parchment theme (769be88)
- 0.1.0: test(world): the anchor of the door guards is behind the door (7385b55)
- 0.1.0: test(world): the anchor of the guard is behind the signs (9fae012)
- 0.1.0: fix(world): building signs and quest board parts block the paths (6113520)
- 0.1.0: feat(world): large quest board of 3 x 3 blocks (183a3ad)
- 0.1.0: feat(world): caravans cross the water segments in boats (24dd9c0)
- 0.1.0: feat: detailed routes calculated while the group waits (c8f5e23)
- 0.1.0: fix(world): the caravan stays together and arrives at the heart of its destination (5c655d5)
- 0.1.0: fix(world): units close a door or a gate only when no entity is near it (773f68e)
- 0.1.0: fix(world): admin teleport loads the chunks and finds a free position near the heart (9187cc8)
- 0.1.0: fix(world): routes on a worker thread, no chunk load, simulation profiler (44e98a7)
- 0.1.0: feat(core): weighted heuristic for the route search (9b5277a)
- 0.1.0: feat(world): commands and admin overview of the caravans and the quests (509ae52)
- 0.1.0: test(world): read the state of the escort offer before the cleanup (a275627)
- 0.1.0: feat(world): escort quests with real caravans and ambushes (ac8542d)
- 0.1.0: feat(world): delivery quests at the quest screen (4df90d9)
- 0.1.0: test(world): the board test waits for the registration of the heart (9cc12b2)
- 0.1.0: fix(world): send the quest payloads only to a client with the channel (f850838)
- 0.1.0: feat(world): quest board, quest screen and quest HUD (e59be98)
- 0.1.0: test(world): remove the bank chests of earlier tests before the ruins tests (1dd14a1)
- 0.1.0: feat(world): saved quests and delivery offers of the villages (ed8b533)
- 0.1.0: feat(core): quest model, quest log and delivery generation (957fcb7)
- 0.1.0: test(world): no automatic abstract tick on the GameTest server (d6c17b1)
- 0.1.0: docs(design): the caravan merchant looks like a wandering trader (330feec)
- 0.1.0: fix(world): offers setter of the caravan merchant (8c061f3)
- 0.1.0: feat(world): traveling merchants of the neutral faction (8b846f5)
- 0.1.0: feat(core): the listener can keep a group at the end of its route (3e07730)
- 0.1.0: feat(world): trade with the caravans, raids and cargo in the mule chests (740a846)
- 0.1.0: docs(world): wrap the javadoc of the materializer (f430f39)
- 0.1.0: feat(world): caravan merchant on the route, mules and guards near the merchant (40d6632)
- 0.1.0: feat(core): a group with entities leaves at its departure tick (617b67b)
- 0.1.0: docs(design): record the J4 decisions (5ec066a)
- 0.1.0: feat(world): materialization of the mobile groups near the players (cd78c23)
- 0.1.0: fix(world): water depth of the routes from the surface and floor heights (5b98b28)
- 0.1.0: feat(world): trade caravans between villages, payment at the arrival (a2b8f02)
- 0.1.0: feat(core): surpluses, needs and greedy match of the trade between villages (194d316)
- 0.1.0: feat(world): caravan routes from the chunk generator heights (02ffa44)
- 0.1.0: feat(core): route search on a coarse grid (58d8299)
- 0.1.0: feat(world): saved mobile groups and their abstract tick (473eb1a)
- 0.1.0: feat(core): mobile group model, route and abstract movement (64ff3dd)
- 0.1.0: test(world): the ruins tests put the faction treasury back (c8a9e7e)
- 0.1.0: test(world): neutral reputation in the inhabitant trade test (8b5950d)
- 0.1.0: feat(world): inhabitants show the jobs of their village (deda5f1)
- 0.1.0: fix(world): ruins keep the bank content, and the restore rebuilds the village (a389716)
- 0.1.0: feat(world): raised frame and icon on the building signs (7d757dc)
- 0.1.0: fix(world): valid translations and no bank chests left by the bank test (2ab66ac)
- 0.1.0: fix(world): inhabitant tunic in the robe area of the texture (a9afdbd)
- 0.1.0: test(world): earlier test settlements go into ruins (3051e15)
- 0.1.0: feat(world): admin screen for the settlements (723a250)
- 0.1.0: feat(world): building signs and bank treasury (6444c4e)
- 0.1.0: fix(world): merchant robe in the robe area of the texture (a88f4c0)
- 0.1.0: fix(world): complete village ground and tower stairs (795eb27)
- 0.1.0: feat(world): inhabitants of the faction villages (9dbc978)
- 0.1.0: feat(world): village heart screen with tabs and scroll (b7b9bdb)
- 0.1.0: ci: pin the runner image to Ubuntu 24.04 (975dd56)
- 0.1.0: feat(world): faction units use the villager sounds (c86180f)
- 0.1.0: fix(world): start the economy of a new settlement at once (846f39b)
- 0.1.0: test(world): use the mock player of TestSupport in the merchant tests (0b3f33a)
- 0.1.0: test(world): replace the deprecated mock server player (b95100c)
- 0.1.0: ci: pin packwiz and Go, and try the packwiz download 3 times (c02781d)
- 0.1.0: fix(world): only a complete path to the target makes it reachable (976ad2b)
- 0.1.0: test(world): record the chase history in the unreachable target test (cc794cb)
- 0.1.0: test(world): ...
Folkhold 0.1.0-alpha.1
What's Changed
- docs: English design document and repository guides by @nicolas-goyon in #8
- build: NeoForge multi-project, dev container and CI/CD by @nicolas-goyon in #9
- feat(modpack): initialize the packwiz modpack by @nicolas-goyon in #10
- fix(dev): do not pull the local dev image by @nicolas-goyon in #16
- ci: keep the dev image on JDK 21 by @nicolas-goyon in #18
- build: Bump golang from 1.25-bookworm to 1.27-bookworm in /.devcontainer by @dependabot[bot] in #12
- build: Bump gradle-wrapper from 9.2.1 to 9.8.1 by @dependabot[bot] in #14
New Contributors
- @nicolas-goyon made their first contribution in #8
- @dependabot[bot] made their first contribution in #12
Full Changelog: https://github.com/nicolas-goyon/Folkhold/commits/v0.1.0-alpha.1