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Folkhold 0.31.2

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@github-actions github-actions released this 24 Oct 14:33
3674218

Versions

Version Change Commit
0.31.2 docs: The Roads More Travelled makes paths on the routes of the caravans (#464) 3674218
0.31.1 fix(world): the route line follows a walk on the blocks, and the journal keeps the last route (#463) 1fb4923
0.31.0 feat(world): approximate and precise route lines, and a new calculation on request (#461) 81aab24
0.30.3 fix(world): the route of the journal goes through the gates, with its progress and the relief (#458) 78708e4
0.30.2 fix(world): a repair asks at once for its materials with quests (#456) 01c5d46
0.30.1 fix(world): the route of the journal shows as a yellow line in the world (#452) 82569bd
0.30.0 feat(world): the journal shows the caravan route between two villages (#449) 4524db2
0.29.0 feat(world): the player journal of the discovered villages and factions (#447) 91f1920
0.28.0 feat(world): the caravan routes use the roads, bridges and tunnels of the world (#446) c99ceaf
0.27.0 feat(world): the faction units have their own voices (#444) ff6873f
0.26.5 perf(world): the construction ghost keeps its vertices in buffers (#443) 7335dce
0.26.4 test(world): the raid spawn GameTest waits for the light of its blocks (#442) d13b131
0.26.3 fix(world): a caravan mule gets to its merchant behind the wall of a village (#440) bb82dde
0.26.2 test(world): the faction color and ruins bank GameTests set their level and stock (#439) 128d627
0.26.1 test(world): the raid gate test closes the gate before the check inside the palisade (#432) ed92623
0.26.0 feat(world): the builders keep the blocks that a player placed (#436) 081deab
0.25.0 feat(world): the builder sites go on while their chunks are not loaded (#435) ea91ba4
0.24.0 feat(world): the builders repair the damaged blocks of their village (#434) c7770c7
0.23.0 feat(world): the handymen light and put out the braziers of their village (#433) 801a5aa
0.22.0 feat(world): the builders take the materials from the village stock (#430) 5000ee5
0.21.0 feat(world): the builders of a village build the construction sites (#428) 90111ae
0.20.0 feat(world): builder and handyman villagers with an animated model (#426) 4fc3d72
0.19.0 feat(world): the villagers of a village are its whole population (#425) d916744
0.18.0 feat(world): crossbow archers in the larger villages (#422) acdc6fe
0.17.0 feat(world): guard detachments in the vanilla villages of a territory (#421) 72a3857
0.16.2 fix(world): raids against the faction villages: spawn positions and march (#420) 0deadbd
0.16.1 fix(world): discovery with the structure sets of the chunk generator (#419) 2ae195c
0.16.0 feat(world): ghost preview and placement of a construction (#411) a4bdff1
0.15.1 feat(core,world): reach zone at the feet of the builders (#410) cef0fbb
0.15.0 feat(blocks): quest board made with PixVox (#418) 2691fd2
0.14.0 feat(blocks): building signs made with PixVox (#417) 2917c09
0.13.0 feat(blocks): brazier made with PixVox (#415) e0f012b
0.12.0 feat(blocks): village heart, watch post and bank blocks made with PixVox (#414) 403f923
0.11.0 feat(world): construction plans with supports and scaffolding (#407) 6c4d0a6
0.10.0 feat(world): rider, a mounted unit of the garrison (#406) 807d8fe
0.9.0 feat(world): faction golem, the heavy unit of the large villages (#405) be3090a
0.8.0 feat(world): healer unit of the garrison (#403) 1bf0d42
0.7.0 feat(world): garrison size and equipment from the village level (#402) b1403cc
0.6.1 build(dev): the GameTest server has its own folder and a new world for each run (#400) e2f0c75
0.6.0 feat(world): test world with a faction village next to the spawn point (#399) d412873
0.5.4 docs(design): scope of J5 and J6, construction system before the growth (#396) c46acb6
0.5.3 docs(design): order and numbers of the milestones J5 to J8 (#389) 3f9973d

The versions start from 0.5.2 (v0.5.2).
All changes: v0.5.2...v0.31.2

Folkhold 0.5.2

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@github-actions github-actions released this 18 Oct 16:45
cabcfde

Versions

Version Change Commit
0.5.2 ci: the checks of develop on all the pull requests of a stack (#384) cabcfde
0.5.1 ci: the version badge reads the version from GitHub Pages (#387) e13652f
0.5.0 feat(blocks): library mod folkhold_blocks with the Folkhold blocks and the brazier (#379) 22c36ae
0.4.1 ci: the version badge reads the version from the badges branch (#378) 0abd33c
0.4.0 perf(modpack): C2ME, ScalableLux and NoisiumForked for faster chunk generation, Chunky for the pre-generation (#376) ff5bb65
0.3.6 fix(world): the village heart does not wait for the generation of chunks (#375) 775e97a
0.3.5 feat(world): the discover action of the admin screen checks 3000 blocks in each direction (#374) f1768e7
0.3.4 test(world): the guard of the fence gate test has no random stroll (#373) 55f480f
0.3.3 fix(world): caravans go through the gates of the villages (#364) 32564d6
0.3.2 fix(world): no item from the Nether in the trade (#363) def7bb7
0.3.1 feat(world): territory HUD and quest HUD show by default (#362) 211dec4
0.3.0 fix(modpack): remove Weather2, Expanded Weather2 Dynamics and CoroUtil (#355) 2738181
0.2.2 fix(world): the units drop a player in creative or spectator mode (#354) 7a1b890
0.2.1 fix(world): zombie villager textures for the professions of the mod (#352) ec2d4d5
0.2.0 feat(core,world): territory as a disc of chunks around the village (#351) bee5376
0.1.5 fix(world): one noise column for each route cell, no blocked group after an error (#350) 7ca4b53

The versions start from 0.1.4 (v0.1.4).
All changes: v0.1.4...v0.5.2

Folkhold 0.1.4

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@github-actions github-actions released this 17 Oct 17:23
ec9de30

Versions

Version Change Commit
0.1.4 docs: centered header, CI and release badges, project information in the README (#341) ec9de30
0.1.3 ci: Bump actions/setup-python from 6.3.0 to 7.0.0 (#342) f5a7b94
0.1.2 ci: Bump actions/setup-java from 6.0.1 to 6.1.0 (#343) 240a99a
0.1.1 ci: release on each merge of develop into main, version from the bump markers (#340) e69b252
194 commits with no bump marker
  • 0.1.0: test(world): the bank tests remove the bank chests of earlier tests (#337) (bbc2727)
  • 0.1.0: fix(world): no faction village near a vanilla village (#335) (e96f0f0)
  • 0.1.0: docs(ui): only a button shows its cut label in a tooltip (#334) (69426a2)
  • 0.1.0: refactor(world): one goal list for the faction units (#333) (9a4d58f)
  • 0.1.0: build: GameTests in a gametest source set outside the mod jars (#316) (c5fdb4e)
  • 0.1.0: fix(i18n): translation keys for the texts with a number or a separator (#325) (d3ee50b)
  • 0.1.0: refactor: one helper for each duplicated piece of code, no dead code (#324) (2220663)
  • 0.1.0: docs: guides match the code, workflow for the generated files (#330) (6e8c1af)
  • 0.1.0: docs: comments describe the current state of the code (#327) (5bdc4e9)
  • 0.1.0: fix(core): job rotation, scheduler failure policy, stable map order, lenient enum names (#322) (ea332cd)
  • 0.1.0: docs(design): implemented and planned markers, current facts (#329) (b23b7d5)
  • 0.1.0: build: Spotless, javac lints and Error Prone on the mods (#321) (ef25f9a)
  • 0.1.0: ci: timeouts, cancel on pull requests only, INFO logs, annotations from the markers (#319) (d41a995)
  • 0.1.0: docs: MIT license for the code, CC BY 4.0 for the assets (#328) (fa58b19)
  • 0.1.0: perf(world): stagger the heart ticks and cache the reputation tiers (#326) (c527ad9)
  • 0.1.0: fix(world): send the payloads through ModNetwork.send (#323) (e880745)
  • 0.1.0: ci: release from main only, release before publish, pinned packwiz and Go (#320) (4d9b02b)
  • 0.1.0: build(core): JaCoCo coverage report and the missing unit tests (#318) (954d20a)
  • 0.1.0: test(world): JUnit tests with the game runtime for the pure logic and the codecs (#317) (e812003)
  • 0.1.0: fix(world): loot tables of the heart and the bank chest, lenient faction load, data versions (#315) (71f328d)
  • 0.1.0: fix(core,world): UI state that ends and clears itself (#314) (e591bc6)
  • 0.1.0: fix(world): a posted archer shoots from its post and does not go to a target (#313) (ab4aa5d)
  • 0.1.0: fix(world): wait between two path searches to an anchor that a unit cannot reach (#312) (1057a3b)
  • 0.1.0: fix(world): restore the build of main and make four GameTests stable (#332) (0e41e54)
  • 0.1.0: fix(world): units close the passages they go through and do not cycle them (#311) (665dbcc)
  • 0.1.0: fix(world): a new post starts the direct-move budget of a unit again (#310) (60eab50)
  • 0.1.0: fix(world): check the quest actions on the server and keep the rewards of absent players (#309) (f165d1a)
  • 0.1.0: fix(world): caravan guards get the health multiplier one time (#308) (210ac55)
  • 0.1.0: fix(world): a caravan with entities arrives as soon as it reaches the village (#307) (ba16eb9)
  • 0.1.0: fix(world): change the settlement id in the groups, the routes and the quests (#306) (a8e4012)
  • 0.1.0: fix(world): merchants and caravans sell only what the stock has (#305) (75a2945)
  • 0.1.0: fix(world): stop the route worker before the save and keep a failed search (#304) (a5914db)
  • 0.1.0: fix(world): one viewer at a time for a bank chest (#303) (67afdd1)
  • 0.1.0: feat(world): quest guidance and quest times on the game time (a5e25bc)
  • 0.1.0: fix(world): caravans and faction units walk on powder snow (7ff3913)
  • 0.1.0: feat(world): smaller territory banner and nearest village of the territory (620ebf5)
  • 0.1.0: feat(core): back button in sub-screens, dialogs and texts that fit (8b506ba)
  • 0.1.0: feat(world): admin screen shows the villages of the discovery and discovers on demand (1aaa525)
  • 0.1.0: feat(world): stairs at the village gates to the terrain (349d165)
  • 0.1.0: test(world): the papers test waits for the heart registration (1d0aa9d)
  • 0.1.0: feat(world): papers centered on the quest board (a6c7b81)
  • 0.1.0: feat(world): quest board at the end of the path, with one paper for each offer (3263f35)
  • 0.1.0: feat(world): toasts, territory title and village action bar (02ea9d6)
  • 0.1.0: feat(world): quest and territory HUD panels (402ede7)
  • 0.1.0: feat(world): admin screen with menus, badges and a status line (794ac7f)
  • 0.1.0: feat(world): village heart screen, player first (125f4d6)
  • 0.1.0: feat(world): pillage dialog with the reputation before and after (6520460)
  • 0.1.0: test(world): the board test uses a neutral player (738d414)
  • 0.1.0: feat(world): quest board screen as a notice board (334d6a0)
  • 0.1.0: feat(core): disabled button on parchment (7ccebdb)
  • 0.1.0: feat(core): badges with custom colors, clock text (869cd1c)
  • 0.1.0: feat(core): UI framework with the wood and parchment theme (769be88)
  • 0.1.0: test(world): the anchor of the door guards is behind the door (7385b55)
  • 0.1.0: test(world): the anchor of the guard is behind the signs (9fae012)
  • 0.1.0: fix(world): building signs and quest board parts block the paths (6113520)
  • 0.1.0: feat(world): large quest board of 3 x 3 blocks (183a3ad)
  • 0.1.0: feat(world): caravans cross the water segments in boats (24dd9c0)
  • 0.1.0: feat: detailed routes calculated while the group waits (c8f5e23)
  • 0.1.0: fix(world): the caravan stays together and arrives at the heart of its destination (5c655d5)
  • 0.1.0: fix(world): units close a door or a gate only when no entity is near it (773f68e)
  • 0.1.0: fix(world): admin teleport loads the chunks and finds a free position near the heart (9187cc8)
  • 0.1.0: fix(world): routes on a worker thread, no chunk load, simulation profiler (44e98a7)
  • 0.1.0: feat(core): weighted heuristic for the route search (9b5277a)
  • 0.1.0: feat(world): commands and admin overview of the caravans and the quests (509ae52)
  • 0.1.0: test(world): read the state of the escort offer before the cleanup (a275627)
  • 0.1.0: feat(world): escort quests with real caravans and ambushes (ac8542d)
  • 0.1.0: feat(world): delivery quests at the quest screen (4df90d9)
  • 0.1.0: test(world): the board test waits for the registration of the heart (9cc12b2)
  • 0.1.0: fix(world): send the quest payloads only to a client with the channel (f850838)
  • 0.1.0: feat(world): quest board, quest screen and quest HUD (e59be98)
  • 0.1.0: test(world): remove the bank chests of earlier tests before the ruins tests (1dd14a1)
  • 0.1.0: feat(world): saved quests and delivery offers of the villages (ed8b533)
  • 0.1.0: feat(core): quest model, quest log and delivery generation (957fcb7)
  • 0.1.0: test(world): no automatic abstract tick on the GameTest server (d6c17b1)
  • 0.1.0: docs(design): the caravan merchant looks like a wandering trader (330feec)
  • 0.1.0: fix(world): offers setter of the caravan merchant (8c061f3)
  • 0.1.0: feat(world): traveling merchants of the neutral faction (8b846f5)
  • 0.1.0: feat(core): the listener can keep a group at the end of its route (3e07730)
  • 0.1.0: feat(world): trade with the caravans, raids and cargo in the mule chests (740a846)
  • 0.1.0: docs(world): wrap the javadoc of the materializer (f430f39)
  • 0.1.0: feat(world): caravan merchant on the route, mules and guards near the merchant (40d6632)
  • 0.1.0: feat(core): a group with entities leaves at its departure tick (617b67b)
  • 0.1.0: docs(design): record the J4 decisions (5ec066a)
  • 0.1.0: feat(world): materialization of the mobile groups near the players (cd78c23)
  • 0.1.0: fix(world): water depth of the routes from the surface and floor heights (5b98b28)
  • 0.1.0: feat(world): trade caravans between villages, payment at the arrival (a2b8f02)
  • 0.1.0: feat(core): surpluses, needs and greedy match of the trade between villages (194d316)
  • 0.1.0: feat(world): caravan routes from the chunk generator heights (02ffa44)
  • 0.1.0: feat(core): route search on a coarse grid (58d8299)
  • 0.1.0: feat(world): saved mobile groups and their abstract tick (473eb1a)
  • 0.1.0: feat(core): mobile group model, route and abstract movement (64ff3dd)
  • 0.1.0: test(world): the ruins tests put the faction treasury back (c8a9e7e)
  • 0.1.0: test(world): neutral reputation in the inhabitant trade test (8b5950d)
  • 0.1.0: feat(world): inhabitants show the jobs of their village (deda5f1)
  • 0.1.0: fix(world): ruins keep the bank content, and the restore rebuilds the village (a389716)
  • 0.1.0: feat(world): raised frame and icon on the building signs (7d757dc)
  • 0.1.0: fix(world): valid translations and no bank chests left by the bank test (2ab66ac)
  • 0.1.0: fix(world): inhabitant tunic in the robe area of the texture (a9afdbd)
  • 0.1.0: test(world): earlier test settlements go into ruins (3051e15)
  • 0.1.0: feat(world): admin screen for the settlements (723a250)
  • 0.1.0: feat(world): building signs and bank treasury (6444c4e)
  • 0.1.0: fix(world): merchant robe in the robe area of the texture (a88f4c0)
  • 0.1.0: fix(world): complete village ground and tower stairs (795eb27)
  • 0.1.0: feat(world): inhabitants of the faction villages (9dbc978)
  • 0.1.0: feat(world): village heart screen with tabs and scroll (b7b9bdb)
  • 0.1.0: ci: pin the runner image to Ubuntu 24.04 (975dd56)
  • 0.1.0: feat(world): faction units use the villager sounds (c86180f)
  • 0.1.0: fix(world): start the economy of a new settlement at once (846f39b)
  • 0.1.0: test(world): use the mock player of TestSupport in the merchant tests (0b3f33a)
  • 0.1.0: test(world): replace the deprecated mock server player (b95100c)
  • 0.1.0: ci: pin packwiz and Go, and try the packwiz download 3 times (c02781d)
  • 0.1.0: fix(world): only a complete path to the target makes it reachable (976ad2b)
  • 0.1.0: test(world): record the chase history in the unreachable target test (cc794cb)
  • 0.1.0: test(world): ...
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Folkhold 0.1.0-alpha.1

Pre-release

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@github-actions github-actions released this 11 Oct 19:18
fa8d0af

What's Changed

New Contributors

Full Changelog: https://github.com/nicolas-goyon/Folkhold/commits/v0.1.0-alpha.1