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Release 20260213
·
21 commits
to master
since this release
- Fixed a bug where out-of-bounds memory writes occurred during non-precise tile partitioning in the VAE phase.
- Automatically use dedicated video memory after shared video memory is exhausted on Windows.
- Reduce system RAM usage on Windows.
Download the z-image-turbo and z-image model folders to the same directory as the executable file
https://huggingface.co/nihui-szyl/z-image-ncnn/tree/main
✅ 3MB portable package, no Python/Torch/CUDA installation required
✅ Supports Windows/Linux/macOS
✅ Runs BF16 full-precision models with only 16GB of RAM
✅ Supports any Vulkan graphics card (including integrated graphics!)