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Releases · ninjamica/PSX_MCSX
1.1.7
1.1.6
Various bug fixes:
- fixed "antialliasing" effect, making pixel effect at lower resolution scales sharper
- added support for glowing glass item frames
- fixed various bugs related to affine warping, allowing for higher texcoord clamp settings without glitchy textures
- refactoring, porting more lines to glsl core profile syntax
Full Changelog: 1.1.5...1.1.6
1.1.5
- Add lighting for stagnant stars/nebulas
- Fix sun/moon sometimes visible through fog when in cave
Full Changelog: 1.1.4...1.1.5
1.1.4
- Update light color of
quark:myalite_crystalto green to reflect updated texture
Full Changelog: 1.1.3...1.1.4
1.1.3
A quick simple patch for a few bugs.
- fix text on glowing signs not glowing
- allow light to pass through sea pickles
- allow light to pass through weather detectors
- allow light to pass through missinglinks buttons and pressure plates
Full Changelog: 1.1.2...1.1.3
1.1.2
A small bugfix update:
- fixed light not passing through some concrete and terracotta blocks
- fixed light not passing through some skulk related blocks
Full Changelog: 1.1.1...1.1.2
1.1.1
A small update fixing a couple bugs
- glow frames now actually glow
- sign text on ebony and enderviolet signs now work as expected
- leads (and a few other rare debug elements) are now properly affected by fog
Full Changelog: 1.1.0...1.1.1
1.1.0
MCSX shader release for PSX 2.0
Full Changelog: 1.0.6...1.1.0
1.0.6
Fixed nameplate removal not working on sheep
Full Changelog: 1.0.5...1.0.6
1.0.5
Update for MCSX 2.0, fixing various issues including light leaking
Full Changelog: 1.0.3...1.0.5