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This a is a basic multiplayer setup based off Tom Weiland multiplayer tutorials. It contains client-side prediction, reconciliation, interpolation and lag compensation.
It contains client-side prediction, reconciliation, interpolation and lag compensation.
Note: The purpose of this repository is to be a used as a base
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This a is a basic multiplayer setup based off Tom Weiland multiplayer tutorials. It contains client-side prediction, reconciliation, interpolation and lag compensation.