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A JavaFX-based GUI bookstore management system developed as part of a group project for a course. The application simulates a bookstore used by both owners and customers, incorporating Object-Oriented Design, UML modeling, and the State Design Pattern.

Objectives:

  • Analyze, design, and implement a functional bookstore management application.
  • Apply UML modeling to visualize system structure and relationships.
  • Use the State Design Pattern to manage dynamic system behavior.

Owner Features

  • Log in using admin / admin credentials.
  • Manage bookstore inventory (add, delete, and view books).
  • Manage customer accounts (add, delete, and view customers).
  • Log out to return to the main login screen.
  • Data automatically saved to books.txt and customers.txt on exit.

Customer Features

  • Log in with pre-registered credentials.
  • View available books, prices, and select items for purchase.
  • Purchase books using standard payment or redeem accumulated points.
  • Earn points for each purchase (10 points per $1 spent).
  • Achieve Silver (<1000 points) or Gold (≥1000 points) status.
  • Data updates automatically on exit.

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