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Game Data endpoint: Palworld 1.0.3 added GET /game-data behind the -enable-gamedata-api launch argument, and it's now in the server console. Endpoints that need a launch argument are dimmed with a hint naming it. Docker servers always report empty launch args, so it stays dimmed for them until the image can pass the argument through.
More editable server settings: Display name, game/query/REST API ports, extra launch args, Steam Workshop dir (with a detect button), and SteamCMD path could previously only be set when creating a server. All of them are now editable after the fact. Native-only fields stay hidden for Docker servers, and the form says which restart saving implies.
Improvements & Fixes
Fixed importing a server whose ini an older PSP mangled. PSP 1.3.3 and earlier truncated OptionSettings at the first ), which left CrossplayPlatforms=( open and swallowed every setting after it, so the import came back with a blank name, stock player count, and default ports. Those inis now parse, and reading one heals it so the next write hands the game a value it can parse. Note you will have to re-import the server.
The Advanced tab in the create-server modal is now a catch-all for env groups. All three tabs listed their groups by title, so a group added to envGroups but to no list rendered nowhere. Brings back Voice Chat, Stat Enhancement, and PvP Respawn & Rewards.
Native servers no longer show an empty container name on the server card and detail panel.