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One shot GIFs do not play all their frames when using "Media Source" #10386
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The provided GIF seems to play the same on my machine in both OBS Studio 30.0.2 and 30.1.0 when loaded as an Image Source or a Media Source and in Firefox and Chrome. Please reproduce this without any third-party plugins and with a scene collection that only has the problematic image. |
From my side it really seems like the GIF is missing the two last frames. Here is another one where the effect is more pronounced: on my side it doesn't play all the way to the left head springing up edit: I get the same results with both GIFs on an empty new scene collection as well |
Tried with four different methods, image source (top left), media source (top right), window capture of browser (bottom left), and browser source (bottom right). Plays back fine on all of them. gifs.mp4 |
Ok, seems this is something on my side, I will investigate further. Thanks a lot for taking the time to test! |
@Fenrirthviti Do you mind re-opening this? The test provided by derrod is not following the steps to reproduce (the issue does not happen when looping is enabled) + I have reinstalled OBS and tried on two other computers and reproduced this issue. |
Operating System Info
Windows 11
Other OS
No response
OBS Studio Version
30.1.0
OBS Studio Version (Other)
No response
OBS Studio Log URL
https://obsproject.com/logs/qS3njwf5uIqvksUm
OBS Studio Crash Log URL
No response
Expected Behavior
Playing a GIF added as "Media Source"
I want to play the GIF one shot, when directly triggered, and then disappear.
Current Behavior
When triggered, the GIF plays about 90% of it's frames then disappear.
Settings:
An example of a gif I use:
Steps to Reproduce
...
Anything else we should know?
This problem does not happen when using "image" as source
The GIF plays properly when "loop" is checked
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