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Lichii Shader Sync v1.1.2
Lichii Shader Sync v1.1.2
- Fixes the HTTP 504 errors (#8). Failed downloads are retried, then fetched through the GitHub API instead. Thanks @French-Toast23 (#9).
- Faster downloads (#11). Four files download at once. Interrupted updates pick up where they left off.
- Dark mode under Settings. Follows your Windows setting until you change it.
- The new-version notice now sits in the header, and the version is shown under Help.
Checksums in SHA256SUMS.txt.
Lichii Shader Sync v1.1.1
Lichii Shader Sync v1.1.1 - Linux fix
- Linux: finds the shader cache where Lichii/Eden actually keeps it,
$XDG_CACHE_HOME/eden/shader(default~/.cache/eden/shader). Previously the Linux build stopped with "no shader cache folder", and Undo / Delete backups found nothing. Thanks @K-code-AI (#2). - A data folder that has its own cache (portable install, or
-data) still takes priority, so the app never syncs a different install than the one you chose.
No changes for Windows users beyond the version number.
Checksums in SHA256SUMS.txt.
Lichii Shader Sync v1.1.0
Lichii Shader Sync v1.1.0
- Cleaner layout - only Update selected and Launch Lichii on screen; everything else moved into a menu bar:
- Settings: Lichii data folder, Lichii program (lichii.exe), Open shader folder
- Shaders: Share my shaders, Undo last update, Delete backups
- Help: Check for updates, Project page, About
- Lichii on another drive / portable Lichii - pick your Lichii data folder (Settings -> Lichii data folder); a portable
userfolder next to lichii.exe is detected automatically. - Change lichii.exe any time (Settings -> Lichii program).
- Nothing written to C: unless your Lichii is there - downloads are staged next to your cache instead of the Windows temp folder; settings fall back to the app's folder if
%APPDATA%can't be written. - Details log is collapsed and opens automatically if something goes wrong.
Shader pack: Ocarina of Time 76,923 pipelines.
Build 117+: keep EDEN_NX2_PRELOAD_ALL_PIPELINES off (see the README).
Windows may show "Windows protected your PC" (not code-signed): More info -> Run anyway. Checksums in SHA256SUMS.txt.
Lichii Shader Sync v1.0.0
First release of Lichii Shader Sync: downloads shared Vulkan shader caches into Lichii / Eden so games stutter less on first play.
Windows: download Lichii-Shader-Sync.exe, close Lichii, run it, click Update shaders.
- Shows each game and Lichii build cache you have, how many shaders you have vs online, and what's new.
- Every download is checksum-verified and every shader entry validated; your previous cache is kept as
.bak. - Launch Lichii starts the emulator when you're done.
Command line / Linux: lichii-sync.exe / lichii-sync-linux-amd64 - run lichii-sync sync (-dry-run to preview).
Packs available: The Legend of Zelda: Ocarina of Time (0400486024DEC000) - 70,874 pipelines, cache v52-v54.
Unofficial companion tool, not affiliated with Lichii or Eden. Checksums in SHA256SUMS.txt.
Manifests
One manifest per game title ID (.json), read by Lichii Shader Sync. Updated in place when new shader chunks are published.
Ocarina of Time shaders 2026-11-08
+1,758 pipelines (90,740 total).
OoT (0400486024DEC000) shaders - 2026-11-07 (+12,059, full playthrough)
12,059 more Vulkan pipelines for 0400486024DEC000 from a finished playthrough, cache v54. Brings the pack to 88,982. Chunk files used by Lichii Shader Sync - you don't download these by hand.
OoT (0400486024DEC000) shaders - 2026-11-07 (+6,049)
6,049 more Vulkan pipelines for The Legend of Zelda: Ocarina of Time (Switch 2), cache v54. Brings the pack to 76,923. Chunk files used by Lichii Shader Sync - you don't download these by hand.
OoT (0400486024DEC000) shaders - 2026-11-07
70,874 Vulkan pipelines for The Legend of Zelda: Ocarina of Time (Switch 2), cache v54 (Lichii build 115/117; also merges into v52/v53). Chunk files used by Lichii Shader Sync - you don't download these by hand.