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Lichii Shader Sync v1.1.2

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@oceanpacificpeace oceanpacificpeace released this 08 Nov 15:55

Lichii Shader Sync v1.1.2

  • Fixes the HTTP 504 errors (#8). Failed downloads are retried, then fetched through the GitHub API instead. Thanks @French-Toast23 (#9).
  • Faster downloads (#11). Four files download at once. Interrupted updates pick up where they left off.
  • Dark mode under Settings. Follows your Windows setting until you change it.
  • The new-version notice now sits in the header, and the version is shown under Help.

Checksums in SHA256SUMS.txt.

Lichii Shader Sync v1.1.1

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@oceanpacificpeace oceanpacificpeace released this 08 Nov 02:43

Lichii Shader Sync v1.1.1 - Linux fix

  • Linux: finds the shader cache where Lichii/Eden actually keeps it, $XDG_CACHE_HOME/eden/shader (default ~/.cache/eden/shader). Previously the Linux build stopped with "no shader cache folder", and Undo / Delete backups found nothing. Thanks @K-code-AI (#2).
  • A data folder that has its own cache (portable install, or -data) still takes priority, so the app never syncs a different install than the one you chose.

No changes for Windows users beyond the version number.

Checksums in SHA256SUMS.txt.

Lichii Shader Sync v1.1.0

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@oceanpacificpeace oceanpacificpeace released this 08 Nov 02:23

Lichii Shader Sync v1.1.0

  • Cleaner layout - only Update selected and Launch Lichii on screen; everything else moved into a menu bar:
    • Settings: Lichii data folder, Lichii program (lichii.exe), Open shader folder
    • Shaders: Share my shaders, Undo last update, Delete backups
    • Help: Check for updates, Project page, About
  • Lichii on another drive / portable Lichii - pick your Lichii data folder (Settings -> Lichii data folder); a portable user folder next to lichii.exe is detected automatically.
  • Change lichii.exe any time (Settings -> Lichii program).
  • Nothing written to C: unless your Lichii is there - downloads are staged next to your cache instead of the Windows temp folder; settings fall back to the app's folder if %APPDATA% can't be written.
  • Details log is collapsed and opens automatically if something goes wrong.

Shader pack: Ocarina of Time 76,923 pipelines.

Build 117+: keep EDEN_NX2_PRELOAD_ALL_PIPELINES off (see the README).
Windows may show "Windows protected your PC" (not code-signed): More info -> Run anyway. Checksums in SHA256SUMS.txt.

Lichii Shader Sync v1.0.0

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@oceanpacificpeace oceanpacificpeace released this 08 Nov 00:12

First release of Lichii Shader Sync: downloads shared Vulkan shader caches into Lichii / Eden so games stutter less on first play.

Windows: download Lichii-Shader-Sync.exe, close Lichii, run it, click Update shaders.

  • Shows each game and Lichii build cache you have, how many shaders you have vs online, and what's new.
  • Every download is checksum-verified and every shader entry validated; your previous cache is kept as .bak.
  • Launch Lichii starts the emulator when you're done.

Command line / Linux: lichii-sync.exe / lichii-sync-linux-amd64 - run lichii-sync sync (-dry-run to preview).

Packs available: The Legend of Zelda: Ocarina of Time (0400486024DEC000) - 70,874 pipelines, cache v52-v54.

Unofficial companion tool, not affiliated with Lichii or Eden. Checksums in SHA256SUMS.txt.

Manifests

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@oceanpacificpeace oceanpacificpeace released this 08 Nov 00:08

One manifest per game title ID (.json), read by Lichii Shader Sync. Updated in place when new shader chunks are published.

Ocarina of Time shaders 2026-11-08

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+1,758 pipelines (90,740 total).

OoT (0400486024DEC000) shaders - 2026-11-07 (+12,059, full playthrough)

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12,059 more Vulkan pipelines for 0400486024DEC000 from a finished playthrough, cache v54. Brings the pack to 88,982. Chunk files used by Lichii Shader Sync - you don't download these by hand.

OoT (0400486024DEC000) shaders - 2026-11-07 (+6,049)

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6,049 more Vulkan pipelines for The Legend of Zelda: Ocarina of Time (Switch 2), cache v54. Brings the pack to 76,923. Chunk files used by Lichii Shader Sync - you don't download these by hand.

OoT (0400486024DEC000) shaders - 2026-11-07

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70,874 Vulkan pipelines for The Legend of Zelda: Ocarina of Time (Switch 2), cache v54 (Lichii build 115/117; also merges into v52/v53). Chunk files used by Lichii Shader Sync - you don't download these by hand.