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Stretch table to window scrollable size #7574

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akbyrd opened this issue May 11, 2024 · 1 comment
Open

Stretch table to window scrollable size #7574

akbyrd opened this issue May 11, 2024 · 1 comment

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@akbyrd
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akbyrd commented May 11, 2024

Version/Branch of Dear ImGui:

1.90.1, docking

Back-ends:

Custom (Unreal)

Compiler, OS:

Windows 11, MSVC 2022

Full config/build information:

No response

Details:

I have a table in a window that has ImGuiWindowFlags_HorizontalScrollbar. If the window is too narrow for its contents and the horizontal scrollbar appears I'd like the table to stretch to the width of the window contents, instead of the physical window itself.

I don't think I can get the content size and specify the table width manually since that forms a feedback loop where the table can never get narrower.

Is this a supported use case?

Screenshots/Video:

image

Minimal, Complete and Verifiable Example code:

if (ImGui::Begin("Window", nullptr, ImGuiWindowFlags_HorizontalScrollbar))
{
	ImGui::Button("Button", ImVec2(400, 20));

	auto Flags = ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersInnerV;
	if (ImGui::BeginTable("Table", 2, Flags))
	{
		ImGui::TableSetupColumn("One");
		ImGui::TableSetupColumn("Two");
		ImGui::TableHeadersRow();

		ImGui::TableNextColumn();
		ImGui::Text("Content");

		ImGui::TableNextColumn();
		ImGui::Text("Content");

		ImGui::EndTable();
	}
}
ImGui::End();
@catlowlevel
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any update on this?

@ocornut ocornut added the layout label Sep 27, 2024
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