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Co-op you can play the whole game through.
Item sharing actually works now. Before, shared items never reached your inventory. Now everything anyone gets, everyone gets: items and their upgrades (Swift Sail, Deluxe Picto Box, Fire & Ice and Light Arrows), swords, shields and bracelets (worn when you get them), songs, pearls, Triforce pieces, heart containers, and bigger quivers, bomb bags, wallets and magic meters. Rupees, ammo and what's in your bottles stay yours (you get the bottle itself, empty).
Shared story. The first player in the room hosts the story. When you join, your game takes on their progress and reloads your area. After that, what anyone does reaches everyone within about a second:
- story events
- opened chests and pressed switches
- small keys, maps, compasses and boss keys
- bosses beaten and heart containers taken
- salvaged treasure
- treasure and Triforce charts, and the sea chart
Temporary switches in a dungeon or room are shared with whoever is in the same place.
- Going back to the title screen or loading a file re-syncs you with the host. Dying and continuing doesn't lose anything.
- Your save file only takes on the host's story if you save.
- You can turn story sharing off in the Multiplayer tab.
Not shared yet: cutscenes (each player watches their own, though their effects carry over), enemies and boss fights in progress, and side-quest bags (spoils, bait, deliveries).
Everyone in a room needs 0.2.0. No rebuild needed when updating from 0.1.1 or later: the game code didn't change.