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Releases: offyerrocker/PD2-AdvancedCrosshairs

revision 43

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@offyerrocker offyerrocker released this 23 May 13:07

Renamed "Positional Hitsounds" option to "Positional Audio"
Allow Hitsound megapacks for advanced hitsound addons
Fixed error logs not printing correct information for addons with bad data

revision 42

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@offyerrocker offyerrocker released this 04 May 21:34

Replace BeardLib asset loading method, in preparation to make ACH no longer dependent on BeardLib - now only use SBLT asset loading. (Note: in the meantime, BeardLib is still required because of minor utilities such as filepaths and updaters)
Added hidden setting for crosshair position rounding (no menu option)
Fixed crosshair centering on changing shake setting
Allow filtering ECM/PECM hits
Support for Hoppip's Pick Up Weapons mod https://modworkshop.net/mod/48850
(yes, I accidentally skipped r41)

revision 40

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@offyerrocker offyerrocker released this 19 Mar 20:21

Full Changelog: r39...r40

revision 39

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@offyerrocker offyerrocker released this 03 Nov 03:53

Added option to hide the crosshair when inspecting weapon
Added option to hide the crosshair when a hitmarker is being displayed

revision 38

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@offyerrocker offyerrocker released this 03 Nov 03:52

Added min beardlib version req of 4.4
Check for player being fully loaded in to prevent a rare crash on drop-in
Hide the crosshair automatically when the local player is dead or nonexistent

revision 37

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@offyerrocker offyerrocker released this 16 Jul 06:57

Fixed an issue where some unused xml addon loading code was breaking menus for a very small subset of users

revision 36

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@offyerrocker offyerrocker released this 16 Jul 06:01

Fixed preinstalled hitmarker textures not loading, resulting in missing textures for those addons (destiny hit/kill, gtfo hit/kill, generic hit/kill, and tf2)

revision 35

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@offyerrocker offyerrocker released this 15 Jul 14:30

Fixed a missing menu callback that would cause BLT mod menus to break

revision 34

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@offyerrocker offyerrocker released this 15 Jul 02:50
4c88c00
  • Crosshair and hitmarker textures are now only loaded into memory when they are used for the first time (in a menu preview or as your selected crosshair/hitmarker option). This should greatly alleviate load/startup time issues in cases where the user has many Crosshair/Hitmarker addons installed.
  • Note that the previous, "always-loaded" behavior can be enabled again in the "Misc" submenu of ACH's settings, under "Always load all assets on startup".
  • Fixed conflicts with other mods causing menus to disappear in rare cases
  • Added an option for crosshairs to reflect player movement, similar to games like Left 4 Dead or Counter-Strike. When this option is enabled, the crosshair will grow in the same fashion as reticle bloom (though the two options are notably separate) according to how much the player is moving. Crouching will shrink the crosshair, while jumping, sprinting, or moving in general will widen the crosshair by varying amounts.

(i should have started using releases a while ago)